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// options.h
#pragma once
#include <stdint.h>
namespace renderer_test {
typedef intptr_t Int;
typedef uintptr_t UInt;
enum class RendererID
{
D3D11,
D3D12,
GL,
VK,
};
enum class InputLanguageID
{
// Slang being used as an HLSL-ish compiler
Slang,
// Raw HLSL or GLSL input, bypassing Slang
Native,
// Raw HLSL or GLSL input, passed through the Slang rewriter
NativeRewrite
};
enum
{
// maximum number of command-line arguments to pass along to slang
kMaxSlangArgs = 16,
};
enum class ShaderProgramType
{
Graphics,
Compute,
GraphicsCompute
};
struct Options
{
char const* appName = "render-test";
char const* sourcePath = nullptr;
char const* outputPath = nullptr;
ShaderProgramType shaderType = ShaderProgramType::Graphics;
RendererID rendererID;
InputLanguageID inputLanguageID = InputLanguageID::Slang;
char const* slangArgs[kMaxSlangArgs];
int slangArgCount = 0;
};
extern Options gOptions;
extern int gWindowWidth;
extern int gWindowHeight;
void parseOptions(int* argc, char** argv);
enum class Error
{
None = 0,
InvalidParam,
Unexpected,
};
} // renderer_test
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