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// vector-math.h
#pragma once
// We will use the GLM library for our vector math types, just for simplicity.
#include "glm/glm/glm.hpp"
#include "glm/glm/gtc/constants.hpp"
#include "glm/glm/gtc/matrix_transform.hpp"
#include "glm/glm/gtc/quaternion.hpp"
namespace gfx
{
using namespace glm;
} // namespace gfx
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