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// metal-shader-table.cpp
#include "metal-shader-table.h"
#include "metal-device.h"
namespace gfx
{
using namespace Slang;
namespace metal
{
RefPtr<BufferResource> ShaderTableImpl::createDeviceBuffer(
PipelineStateBase* pipeline,
TransientResourceHeapBase* transientHeap,
IResourceCommandEncoder* encoder)
{
return RefPtr<BufferResource>(0);
}
} // namespace metal
} // namespace gfx
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