// metal-shader-table.cpp #include "metal-shader-table.h" #include "metal-device.h" namespace gfx { using namespace Slang; namespace metal { RefPtr ShaderTableImpl::createDeviceBuffer( PipelineStateBase* pipeline, TransientResourceHeapBase* transientHeap, IResourceCommandEncoder* encoder) { return RefPtr(0); } } // namespace metal } // namespace gfx