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// d3d12-texture.h
#pragma once
#include "d3d12-base.h"
namespace gfx
{
namespace d3d12
{
using namespace Slang;
class TextureResourceImpl : public TextureResource
{
public:
typedef TextureResource Parent;
TextureResourceImpl(const Desc& desc);
~TextureResourceImpl();
D3D12Resource m_resource;
D3D12_RESOURCE_STATES m_defaultState;
virtual SLANG_NO_THROW Result SLANG_MCALL
getNativeResourceHandle(InteropHandle* outHandle) override;
virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) override;
virtual SLANG_NO_THROW Result SLANG_MCALL setDebugName(const char* name) override;
};
} // namespace d3d12
} // namespace gfx
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