// d3d12-texture.h #pragma once #include "d3d12-base.h" namespace gfx { namespace d3d12 { using namespace Slang; class TextureResourceImpl : public TextureResource { public: typedef TextureResource Parent; TextureResourceImpl(const Desc& desc); ~TextureResourceImpl(); D3D12Resource m_resource; D3D12_RESOURCE_STATES m_defaultState; virtual SLANG_NO_THROW Result SLANG_MCALL getNativeResourceHandle(InteropHandle* outHandle) override; virtual SLANG_NO_THROW Result SLANG_MCALL getSharedHandle(InteropHandle* outHandle) override; virtual SLANG_NO_THROW Result SLANG_MCALL setDebugName(const char* name) override; }; } // namespace d3d12 } // namespace gfx