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// d3d12-render-pass.cpp
#include "d3d12-render-pass.h"
namespace gfx
{
namespace d3d12
{
using namespace Slang;
void RenderPassLayoutImpl::init(const IRenderPassLayout::Desc& desc)
{
SimpleRenderPassLayout::init(desc);
m_framebufferLayout = static_cast<FramebufferLayoutImpl*>(desc.framebufferLayout);
m_hasDepthStencil = m_framebufferLayout->m_hasDepthStencil;
}
} // namespace d3d12
} // namespace gfx
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