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#version 450
//TEST_IGNORE_FILE:
#extension GL_NVX_multiview_per_view_attributes : require
struct VS_OUT
{
vec4 left;
vec4 right;
uvec4 mask;
};
VS_OUT main_(vec4 ll, vec4 rr)
{
VS_OUT res;
res.left = ll;
res.right = rr;
res.mask = uvec4(0x1);
return res;
}
layout(location = 0)
in vec4 SLANG_in_ll;
layout(location = 1)
in vec4 SLANG_in_rr;
void main()
{
vec4 ll = SLANG_in_ll;
vec4 rr = SLANG_in_rr;
VS_OUT main_result = main_(ll, rr);
uvec4 SLANG_tmp_0 = main_result.mask;
gl_Position = main_result.left;
gl_PositionPerViewNV[1] = main_result.right;
gl_ViewportMaskPerViewNV[0] = int(SLANG_tmp_0.x);
gl_ViewportMaskPerViewNV[1] = int(SLANG_tmp_0.y);
gl_ViewportMaskPerViewNV[2] = int(SLANG_tmp_0.z);
gl_ViewportMaskPerViewNV[3] = int(SLANG_tmp_0.w);
gl_PositionPerViewNV[0] = gl_Position;
}
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