#version 450 //TEST_IGNORE_FILE: #extension GL_NVX_multiview_per_view_attributes : require struct VS_OUT { vec4 left; vec4 right; uvec4 mask; }; VS_OUT main_(vec4 ll, vec4 rr) { VS_OUT res; res.left = ll; res.right = rr; res.mask = uvec4(0x1); return res; } layout(location = 0) in vec4 SLANG_in_ll; layout(location = 1) in vec4 SLANG_in_rr; void main() { vec4 ll = SLANG_in_ll; vec4 rr = SLANG_in_rr; VS_OUT main_result = main_(ll, rr); uvec4 SLANG_tmp_0 = main_result.mask; gl_Position = main_result.left; gl_PositionPerViewNV[1] = main_result.right; gl_ViewportMaskPerViewNV[0] = int(SLANG_tmp_0.x); gl_ViewportMaskPerViewNV[1] = int(SLANG_tmp_0.y); gl_ViewportMaskPerViewNV[2] = int(SLANG_tmp_0.z); gl_ViewportMaskPerViewNV[3] = int(SLANG_tmp_0.w); gl_PositionPerViewNV[0] = gl_Position; }