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//TEST_DISABLED:CROSS_COMPILE: -profile vs_5_0 -entry main -target spirv-assembly
// Note: disabled until we add a more complete IR solution
// for translating HLSL semantics into equivalent GLSL
// builtin variables.
struct VS_OUT
{
float4 left : SV_Position;
float4 right : NV_X_RIGHT;
uint4 mask : NV_VIEWPORT_MASK;
};
VS_OUT main(float4 ll, float4 rr)
{
VS_OUT res;
res.left = ll;
res.right = rr;
res.mask = 0x1;
return res;
}
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