//TEST_DISABLED:CROSS_COMPILE: -profile vs_5_0 -entry main -target spirv-assembly // Note: disabled until we add a more complete IR solution // for translating HLSL semantics into equivalent GLSL // builtin variables. struct VS_OUT { float4 left : SV_Position; float4 right : NV_X_RIGHT; uint4 mask : NV_VIEWPORT_MASK; }; VS_OUT main(float4 ll, float4 rr) { VS_OUT res; res.left = ll; res.right = rr; res.mask = 0x1; return res; }