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//TEST_CATEGORY(wave, compute)
//DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
//DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj
//TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj
//TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
//TEST:COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0 -shaderobj
//TEST:COMPARE_COMPUTE_EX:-metal -compute -shaderobj
// WGSL doesn't support wave functions in a dynamic control flow; it works with uniform control flow.
//DISABLE_TEST:COMPARE_COMPUTE_EX:-wgpu -compute -shaderobj
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<int> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
int idx = int(dispatchThreadID.x);
int value = 0;
if (idx == 2)
{
// diverge
return;
}
value = WaveActiveMin(idx + 1);
outputBuffer[idx] = value;
}
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