//TEST_CATEGORY(wave, compute) //DISABLE_TEST:COMPARE_COMPUTE_EX:-cpu -compute -shaderobj //DISABLE_TEST:COMPARE_COMPUTE_EX:-slang -compute -shaderobj //TEST:COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -shaderobj //TEST(vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj //TEST:COMPARE_COMPUTE_EX:-cuda -compute -capability cuda_sm_7_0 -shaderobj //TEST:COMPARE_COMPUTE_EX:-metal -compute -shaderobj // WGSL doesn't support wave functions in a dynamic control flow; it works with uniform control flow. //DISABLE_TEST:COMPARE_COMPUTE_EX:-wgpu -compute -shaderobj //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { int idx = int(dispatchThreadID.x); int value = 0; if (idx == 2) { // diverge return; } value = WaveActiveMin(idx + 1); outputBuffer[idx] = value; }