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//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<int> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint idx = dispatchThreadID.x;
uint ti = 0;
ti += max(2, idx);
ti += min(idx, 1);
ti += (idx * 3) %5;
ti += clamp(idx * 10, 11, 23);
ti += countbits(idx * 13);
outputBuffer[idx] = int(ti);
}
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