//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj //TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) { uint idx = dispatchThreadID.x; uint ti = 0; ti += max(2, idx); ti += min(idx, 1); ti += (idx * 3) %5; ti += clamp(idx * 10, 11, 23); ti += countbits(idx * 13); outputBuffer[idx] = int(ti); }