1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
//TEST_IGNORE_FILE: #version 430 struct VS_OUT { uint layerID; }; vec4 main_(VS_OUT vsOut) { return vec4(float(vsOut.layerID)); } layout(location = 0) out vec4 SLANG_out_main_result; void main() { VS_OUT vsOut; vsOut.layerID = gl_Layer; vec4 main_result; main_result = main_(vsOut); SLANG_out_main_result = main_result; }