//TEST_IGNORE_FILE: #version 430 struct VS_OUT { uint layerID; }; vec4 main_(VS_OUT vsOut) { return vec4(float(vsOut.layerID)); } layout(location = 0) out vec4 SLANG_out_main_result; void main() { VS_OUT vsOut; vsOut.layerID = gl_Layer; vec4 main_result; main_result = main_(vsOut); SLANG_out_main_result = main_result; }