blob: 0c4c44bef39dc79bb77afa312fbde4c1b857fa8b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#version 450
layout(row_major) uniform;
layout(row_major) buffer;
layout(std430, binding = 0) buffer StructuredBuffer_int_t_0 {
int _data[];
} a_0;
layout(std430, binding = 1) buffer StructuredBuffer_int_t_1 {
int _data[];
} b_0[3];
layout(std430, binding = 2) buffer StructuredBuffer_int_t_2 {
int _data[];
} c_0[4][3];
int f_0(uint _S1)
{
return a_0._data[_S1];
}
int f_1(uint _S2, uint _S3)
{
return b_0[_S2]._data[_S3];
}
int g_0(uint _S4, uint _S5)
{
return b_0[_S4]._data[_S5];
}
int g_1(uint _S6, uint _S7, uint _S8)
{
return c_0[_S6][_S7]._data[_S8];
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
uint ii_0 = gl_GlobalInvocationID.x;
uint jj_0 = gl_GlobalInvocationID.y;
a_0._data[ii_0] = f_0(ii_0) + f_0(jj_0) + f_1(ii_0, jj_0) + g_0(ii_0, jj_0) + g_1(ii_0, jj_0, gl_GlobalInvocationID.z);
return;
}
|