#version 450 layout(row_major) uniform; layout(row_major) buffer; layout(std430, binding = 0) buffer StructuredBuffer_int_t_0 { int _data[]; } a_0; layout(std430, binding = 1) buffer StructuredBuffer_int_t_1 { int _data[]; } b_0[3]; layout(std430, binding = 2) buffer StructuredBuffer_int_t_2 { int _data[]; } c_0[4][3]; int f_0(uint _S1) { return a_0._data[_S1]; } int f_1(uint _S2, uint _S3) { return b_0[_S2]._data[_S3]; } int g_0(uint _S4, uint _S5) { return b_0[_S4]._data[_S5]; } int g_1(uint _S6, uint _S7, uint _S8) { return c_0[_S6][_S7]._data[_S8]; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { uint ii_0 = gl_GlobalInvocationID.x; uint jj_0 = gl_GlobalInvocationID.y; a_0._data[ii_0] = f_0(ii_0) + f_0(jj_0) + f_1(ii_0, jj_0) + g_0(ii_0, jj_0) + g_1(ii_0, jj_0, gl_GlobalInvocationID.z); return; }