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// sv-clip-distance.slang
//TEST:SIMPLE(filecheck=CHECK): -profile sm_5_0 -stage vertex -entry mainVertex -target glsl
//CHECK: out float gl_ClipDistance[2];
//CHECK: gl_ClipDistance =
struct VertexInput
{
float3 position : POSITION;
};
void mainVertex(VertexInput vi, out float4 outPosition : SV_Position, out float outClips[2] : SV_ClipDistance)
{
outPosition = float4(vi.position, 1);
outClips[0] = vi.position.x / 10;
outClips[1] = vi.position.z * 2;
}
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