// sv-clip-distance.slang //TEST:SIMPLE(filecheck=CHECK): -profile sm_5_0 -stage vertex -entry mainVertex -target glsl //CHECK: out float gl_ClipDistance[2]; //CHECK: gl_ClipDistance = struct VertexInput { float3 position : POSITION; }; void mainVertex(VertexInput vi, out float4 outPosition : SV_Position, out float outClips[2] : SV_ClipDistance) { outPosition = float4(vi.position, 1); outClips[0] = vi.position.x / 10; outClips[1] = vi.position.z * 2; }