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//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj -output-using-type
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type
//TEST_INPUT:ubuffer(data=[0], stride=4):out,name outputBuffer
RWStructuredBuffer<float> outputBuffer;
void test(inout float v, int i)
{
while (true)
{
i--;
if (i < 2)
{
v += 1.0;
return;
}
}
}
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID)
{
float v = 2.0;
test(v, 3);
outputBuffer[0] = v; // Expect 3.0
}
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