//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj -output-using-type //TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type //TEST_INPUT:ubuffer(data=[0], stride=4):out,name outputBuffer RWStructuredBuffer outputBuffer; void test(inout float v, int i) { while (true) { i--; if (i < 2) { v += 1.0; return; } } } [numthreads(4, 1, 1)] void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) { float v = 2.0; test(v, 3); outputBuffer[0] = v; // Expect 3.0 }