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//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry PSMain -stage fragment
struct PSInput
{
float4 color : COLOR;
};
// CHECK: OpEntryPoint
float4 PSMain(PSInput input) : SV_TARGET
{
const int nTaps = 2;
const float flOffsets[ nTaps ] = { 0.0, 0.1 };
return input.color.rgba + flOffsets[0].xxxx;
}
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