//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry PSMain -stage fragment struct PSInput { float4 color : COLOR; }; // CHECK: OpEntryPoint float4 PSMain(PSInput input) : SV_TARGET { const int nTaps = 2; const float flOffsets[ nTaps ] = { 0.0, 0.1 }; return input.color.rgba + flOffsets[0].xxxx; }