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//TEST:REFLECTION:-target glsl -profile ps_4_0 -entry main -fvk-bind-globals 5 9
uniform int a;
uniform float b;
Texture2D t;
SamplerState sampler;
float4 main() : SV_TARGET
{
return t.SampleLevel(sampler, float2(a,b), 0) + float4(a, b, 1, 0);
}
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