//TEST:REFLECTION:-target glsl -profile ps_4_0 -entry main -fvk-bind-globals 5 9 uniform int a; uniform float b; Texture2D t; SamplerState sampler; float4 main() : SV_TARGET { return t.SampleLevel(sampler, float2(a,b), 0) + float4(a, b, 1, 0); }