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// slang-glslang.cpp
#include "slang-glslang.h"
#include "StandAlone/ResourceLimits.h"
#include "StandAlone/Worklist.h"
#include "glslang/Include/ShHandle.h"
#include "glslang/Include/revision.h"
#include "glslang/Public/ShaderLang.h"
#include "SPIRV/GlslangToSpv.h"
#include "SPIRV/GLSL.std.450.h"
#include "SPIRV/doc.h"
#include "SPIRV/disassemble.h"
#include "OGLCompilersDLL/InitializeDll.h"
#include "../../slang.h"
#include "spirv-tools/optimizer.hpp"
#include "spirv-tools/libspirv.h"
#if 0
#include <cstring>
#include <cstdlib>
#include <cctype>
#include <cmath>
#include <array>
#include <memory>
#include <thread>
#endif
#ifdef _WIN32
#include <Windows.h>
#endif
#include <memory>
#include <sstream>
// This is a wrapper to allow us to run the `glslang` compiler
// in a controlled fashion.
#define UNLIMITED 9999
static TBuiltInResource gResources =
{
UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,-UNLIMITED, UNLIMITED, UNLIMITED,
UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED, UNLIMITED,
UNLIMITED, UNLIMITED,
{ true, true, true, true, true, true, true, true, true, }
};
static void dump(
void const* data,
size_t size,
glslang_OutputFunc outputFunc,
void* outputUserData,
FILE* fallbackStream)
{
if( outputFunc )
{
outputFunc(data, size, outputUserData);
}
else
{
fwrite(data, 1, size, fallbackStream);
// also output it for debug purposes
std::string str((char const*)data, size);
#ifdef _WIN32
OutputDebugStringA(str.c_str());
#else
fprintf(stderr, "%s\n", str.c_str());;
#endif
}
}
static void dumpDiagnostics(
glslang_CompileRequest* request,
std::string const& log)
{
dump(log.c_str(), log.length(), request->diagnosticFunc, request->diagnosticUserData, stderr);
}
// Apply the SPIRV-Tools optimizer to generated SPIR-V based on the desired optimization level
// TODO: add flag for optimizing SPIR-V size as well
static void glslang_optimizeSPIRV(std::vector<unsigned int>& spirv, unsigned optimizationLevel, unsigned debugInfoType)
{
spv_target_env target_env = SPV_ENV_UNIVERSAL_1_2;
spvtools::Optimizer optimizer(target_env);
optimizer.SetMessageConsumer(
[](spv_message_level_t level, const char *source, const spv_position_t &position, const char *message) {
auto &out = std::cerr;
switch (level)
{
case SPV_MSG_FATAL:
case SPV_MSG_INTERNAL_ERROR:
case SPV_MSG_ERROR:
out << "error: ";
break;
case SPV_MSG_WARNING:
out << "warning: ";
break;
case SPV_MSG_INFO:
case SPV_MSG_DEBUG:
out << "info: ";
break;
default:
break;
}
if (source)
{
out << source << ":";
}
out << position.line << ":" << position.column << ":" << position.index << ":";
if (message)
{
out << " " << message;
}
out << std::endl;
});
// If debug info is being generated, propagate
// line information into all SPIR-V instructions. This avoids loss of
// information when instructions are deleted or moved. Later, remove
// redundant information to minimize final SPRIR-V size.
if (debugInfoType != SLANG_DEBUG_INFO_LEVEL_NONE)
{
optimizer.RegisterPass(spvtools::CreatePropagateLineInfoPass());
}
// TODO confirm which passes we want to invoke for each level
switch (optimizationLevel)
{
case SLANG_OPTIMIZATION_LEVEL_NONE:
// Don't register any passes if our optimization level is none
break;
case SLANG_OPTIMIZATION_LEVEL_DEFAULT:
// Use a minimal set of performance settings
optimizer.RegisterPass(spvtools::CreateInlineExhaustivePass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreatePrivateToLocalPass());
optimizer.RegisterPass(spvtools::CreateScalarReplacementPass(100));
optimizer.RegisterPass(spvtools::CreateLocalAccessChainConvertPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
break;
case SLANG_OPTIMIZATION_LEVEL_HIGH:
case SLANG_OPTIMIZATION_LEVEL_MAXIMAL:
// Use the same passes when specifying the "-O" flag in spirv-opt
optimizer.RegisterPass(spvtools::CreateWrapOpKillPass());
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass());
optimizer.RegisterPass(spvtools::CreateMergeReturnPass());
optimizer.RegisterPass(spvtools::CreateInlineExhaustivePass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreatePrivateToLocalPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleBlockLoadStoreElimPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleStoreElimPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateScalarReplacementPass());
optimizer.RegisterPass(spvtools::CreateLocalAccessChainConvertPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleBlockLoadStoreElimPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleStoreElimPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateLocalMultiStoreElimPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateCCPPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
optimizer.RegisterPass(spvtools::CreateCombineAccessChainsPass());
optimizer.RegisterPass(spvtools::CreateSimplificationPass());
optimizer.RegisterPass(spvtools::CreateVectorDCEPass());
optimizer.RegisterPass(spvtools::CreateDeadInsertElimPass());
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass());
optimizer.RegisterPass(spvtools::CreateSimplificationPass());
optimizer.RegisterPass(spvtools::CreateIfConversionPass());
optimizer.RegisterPass(spvtools::CreateCopyPropagateArraysPass());
optimizer.RegisterPass(spvtools::CreateReduceLoadSizePass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateBlockMergePass());
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass());
optimizer.RegisterPass(spvtools::CreateBlockMergePass());
optimizer.RegisterPass(spvtools::CreateSimplificationPass());
break;
}
if (debugInfoType != SLANG_DEBUG_INFO_LEVEL_NONE)
{
optimizer.RegisterPass(spvtools::CreateRedundantLineInfoElimPass());
}
spvtools::OptimizerOptions spvOptOptions;
spvOptOptions.set_run_validator(false); // Don't run the validator by default
optimizer.Run(spirv.data(), spirv.size(), &spirv, spvOptOptions);
}
static int glslang_compileGLSLToSPIRV(glslang_CompileRequest* request)
{
EShLanguage glslangStage;
switch( request->slangStage )
{
#define CASE(SP, GL) case SLANG_STAGE_##SP: glslangStage = EShLang##GL; break
CASE(VERTEX, Vertex);
CASE(FRAGMENT, Fragment);
CASE(GEOMETRY, Geometry);
CASE(HULL, TessControl);
CASE(DOMAIN, TessEvaluation);
CASE(COMPUTE, Compute);
CASE(RAY_GENERATION, RayGenNV);
CASE(INTERSECTION, IntersectNV);
CASE(ANY_HIT, AnyHitNV);
CASE(CLOSEST_HIT, ClosestHitNV);
CASE(MISS, MissNV);
CASE(CALLABLE, CallableNV);
#undef CASE
default:
dumpDiagnostics(request, "internal error: stage unsupported by glslang\n");
return 1;
}
// TODO: compute glslang stage to use
glslang::TShader* shader = new glslang::TShader(glslangStage);
auto shaderPtr = std::unique_ptr<glslang::TShader>(shader);
glslang::TProgram* program = new glslang::TProgram();
auto programPtr = std::unique_ptr<glslang::TProgram>(program);
char const* sourceText = (char const*)request->inputBegin;
char const* sourceTextEnd = (char const*)request->inputEnd;
int sourceTextLength = (int)(sourceTextEnd - sourceText);
shader->setPreamble("#extension GL_GOOGLE_cpp_style_line_directive : require\n");
shader->setStringsWithLengthsAndNames(
&sourceText,
&sourceTextLength,
&request->sourcePath,
1);
EShMessages messages = EShMessages(EShMsgSpvRules | EShMsgVulkanRules);
if( !shader->parse(&gResources, 110, false, messages) )
{
dumpDiagnostics(request, shader->getInfoLog());
return 1;
}
program->addShader(shader);
if( !program->link(messages) )
{
dumpDiagnostics(request, program->getInfoLog());
return 1;
}
if( !program->mapIO() )
{
dumpDiagnostics(request, program->getInfoLog());
return 1;
}
for(int stage = 0; stage < EShLangCount; ++stage)
{
auto stageIntermediate = program->getIntermediate((EShLanguage)stage);
if(!stageIntermediate)
continue;
std::vector<unsigned int> spirv;
std::string warningsErrors;
spv::SpvBuildLogger logger;
glslang::GlslangToSpv(*stageIntermediate, spirv, &logger);
if (request->optimizationLevel != SLANG_OPTIMIZATION_LEVEL_NONE)
{
glslang_optimizeSPIRV(spirv, request->optimizationLevel, request->debugInfoType);
}
dumpDiagnostics(request, logger.getAllMessages());
dump(spirv.data(), spirv.size() * sizeof(unsigned int), request->outputFunc, request->outputUserData, stdout);
}
return 0;
}
static int glslang_dissassembleSPIRV(glslang_CompileRequest* request)
{
typedef unsigned int SPIRVWord;
SPIRVWord const* spirvBegin = (SPIRVWord const*)request->inputBegin;
SPIRVWord const* spirvEnd = (SPIRVWord const*)request->inputEnd;
std::vector<SPIRVWord> spirv(spirvBegin, spirvEnd);
std::stringstream spirvAsmStream;
spv::Disassemble(spirvAsmStream, spirv);
std::string result = spirvAsmStream.str();
dump(result.c_str(), result.length(), request->outputFunc, request->outputUserData, stdout);
return 0;
}
// We need a per process initialization
class ProcessInitializer
{
public:
ProcessInitializer()
{
m_isInitialized = false;
}
bool init()
{
std::lock_guard<std::mutex> guard(m_mutex);
if (!m_isInitialized)
{
if (!glslang::InitializeProcess())
{
return false;
}
m_isInitialized = true;
}
return true;
}
~ProcessInitializer()
{
// We *assume* will only be called once dll is detatched and that will be on a single thread
if (m_isInitialized)
{
glslang::FinalizeProcess();
}
}
std::mutex m_mutex;
bool m_isInitialized = false;
};
extern "C"
#ifdef _MSC_VER
_declspec(dllexport)
#else
__attribute__((__visibility__("default")))
#endif
int glslang_compile(glslang_CompileRequest* request)
{
static ProcessInitializer g_processInitializer;
if (!g_processInitializer.init())
{
// Failed
return 1;
}
if (!glslang::InitThread())
{
// Failed
return 1;
}
int result = 0;
switch(request->action)
{
default:
result = 1;
break;
case GLSLANG_ACTION_COMPILE_GLSL_TO_SPIRV:
result = glslang_compileGLSLToSPIRV(request);
break;
case GLSLANG_ACTION_DISSASSEMBLE_SPIRV:
result = glslang_dissassembleSPIRV(request);
break;
}
return result;
}
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