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Making it easier to work with shaders
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2021-03-11
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-08
Refactor window library. (#1739)
Yong He
2021-03-07
Bug fix in window creation. (#1738)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-26
Shader object specialization work-in-progress (#1728)
Tim Foley
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-02-17
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
Use CPU memory for shader object ordinary data (#1714)
Tim Foley
2021-02-17
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-16
Fixes to get shader-object example working on CUDA (#1708)
Tim Foley
2021-02-12
Diagnostic location highlighting (#1700)
jsmall-nvidia
2021-02-08
DX12 & NVAPI fixes (#1695)
jsmall-nvidia
2021-02-05
Shader-Object example (#1694)
Yong He
2021-02-05
Typo in renderer name for DX12 (#1693)
jsmall-nvidia
2021-02-04
Fix line offset problem (#1690)
jsmall-nvidia
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
DownstreamDiagnostic::Type -> Severity (#1687)
jsmall-nvidia
2021-02-03
Diagnostic comparison using parsing (#1683)
jsmall-nvidia
2021-02-02
Downstream compiler line number test (#1682)
jsmall-nvidia
2021-01-27
Make own a slang session. (#1678)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-21
Fix D3D12 DescriptorSet::setSampler bug (#1668)
Yong He
2021-01-21
Add `StructuredBuffer` support in `gfx`. (#1666)
Yong He
2021-01-19
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-15
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-14
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-11
LZ4 compression support (#1654)
jsmall-nvidia
2021-01-11
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-06
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2020-12-15
Cleanup CUDA renderer. (#1644)
Yong He
2020-12-11
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-10
Building with embedded stdlib (#1634)
jsmall-nvidia
2020-12-10
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-04
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-03
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-12-02
Zip FileSystem support (#1617)
jsmall-nvidia
2020-12-02
Fix for TC problem with Path unit test (#1621)
jsmall-nvidia
2020-12-01
Make SlangCompileRequest COM type (#1620)
jsmall-nvidia
2020-11-18
Test for serializing out and reading back Stdlib (#1605)
jsmall-nvidia
2020-11-11
Include hierarchy output (#1595)
jsmall-nvidia
2020-11-10
Use integer RTTI/witness handles in existential tuples. (#1598)
Yong He
2020-11-05
Standard library save/loadable (#1592)
jsmall-nvidia
2020-10-26
Value type serialization via C++ Extractor (#1588)
jsmall-nvidia
2020-10-23
C++ extractor fix for access modifiers (#1586)
jsmall-nvidia
2020-10-22
Single pass C++ extraction (#1583)
jsmall-nvidia
2020-10-15
Fix Vk leak (#1579)
jsmall-nvidia
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