diff options
| author | Yong He <yonghe@outlook.com> | 2021-01-17 22:00:49 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-17 22:00:49 -0800 |
| commit | 1296c7bb55b14db24308f31cacdda7f7a71fc937 (patch) | |
| tree | 935ebf1e829361a17f98f5ead3460998719acf42 /tools | |
| parent | 2a5d5b32348c33aac7ca62aa9a4c2bb7cff8e08a (diff) | |
Make `gfx` compile to a DLL. (#1660)
* Make `gfx` compile to a DLL.
* Fix cuda
* Fix cuda build
* Bug gl screen capture bug.
Diffstat (limited to 'tools')
| -rw-r--r-- | tools/gfx-util/shader-cursor.cpp (renamed from tools/gfx/shader-cursor.cpp) | 0 | ||||
| -rw-r--r-- | tools/gfx-util/shader-cursor.h (renamed from tools/gfx/shader-cursor.h) | 0 | ||||
| -rw-r--r-- | tools/gfx/cuda/render-cuda.cpp | 10 | ||||
| -rw-r--r-- | tools/gfx/d3d11/render-d3d11.cpp | 75 | ||||
| -rw-r--r-- | tools/gfx/d3d12/render-d3d12.cpp | 40 | ||||
| -rw-r--r-- | tools/gfx/open-gl/render-gl.cpp | 39 | ||||
| -rw-r--r-- | tools/gfx/render.h | 5 | ||||
| -rw-r--r-- | tools/gfx/slang-gfx-helper.cpp | 6 | ||||
| -rw-r--r-- | tools/gfx/slang-gfx-helper.h | 9 | ||||
| -rw-r--r-- | tools/gfx/vulkan/render-vk.cpp | 39 | ||||
| -rw-r--r-- | tools/render-test/render-test-main.cpp | 19 | ||||
| -rw-r--r-- | tools/render-test/surface.cpp (renamed from tools/gfx/surface.cpp) | 0 | ||||
| -rw-r--r-- | tools/render-test/surface.h (renamed from tools/gfx/surface.h) | 0 |
13 files changed, 173 insertions, 69 deletions
diff --git a/tools/gfx/shader-cursor.cpp b/tools/gfx-util/shader-cursor.cpp index 65cf2f8ac..65cf2f8ac 100644 --- a/tools/gfx/shader-cursor.cpp +++ b/tools/gfx-util/shader-cursor.cpp diff --git a/tools/gfx/shader-cursor.h b/tools/gfx-util/shader-cursor.h index 82794be9a..82794be9a 100644 --- a/tools/gfx/shader-cursor.h +++ b/tools/gfx-util/shader-cursor.h diff --git a/tools/gfx/cuda/render-cuda.cpp b/tools/gfx/cuda/render-cuda.cpp index bf316546e..0e4ee6c13 100644 --- a/tools/gfx/cuda/render-cuda.cpp +++ b/tools/gfx/cuda/render-cuda.cpp @@ -1493,10 +1493,14 @@ public: SLANG_UNUSED(outState); return SLANG_E_NOT_AVAILABLE; } - virtual SLANG_NO_THROW SlangResult SLANG_MCALL - captureScreenSurface(Surface& surfaceOut) override + virtual SLANG_NO_THROW SlangResult SLANG_MCALL captureScreenSurface( + void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) override { - SLANG_UNUSED(surfaceOut); + SLANG_UNUSED(buffer); + SLANG_UNUSED(inOutBufferSize); + SLANG_UNUSED(outRowPitch); + SLANG_UNUSED(outPixelSize); + return SLANG_E_NOT_AVAILABLE; } virtual SLANG_NO_THROW void SLANG_MCALL diff --git a/tools/gfx/d3d11/render-d3d11.cpp b/tools/gfx/d3d11/render-d3d11.cpp index 8bf11c39d..4ac90f47f 100644 --- a/tools/gfx/d3d11/render-d3d11.cpp +++ b/tools/gfx/d3d11/render-d3d11.cpp @@ -11,8 +11,6 @@ #include "../d3d/d3d-util.h" #include "../nvapi/nvapi-util.h" -#include "../surface.h" - // In order to use the Slang API, we need to include its header //#include <slang.h> @@ -106,8 +104,8 @@ public: virtual SLANG_NO_THROW Result SLANG_MCALL createComputePipelineState( const ComputePipelineStateDesc& desc, IPipelineState** outState) override; - virtual SLANG_NO_THROW SlangResult SLANG_MCALL - captureScreenSurface(Surface& surfaceOut) override; + virtual SLANG_NO_THROW SlangResult SLANG_MCALL captureScreenSurface( + void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) override; virtual SLANG_NO_THROW void* SLANG_MCALL map(IBufferResource* buffer, MapFlavor flavor) override; virtual SLANG_NO_THROW void SLANG_MCALL unmap(IBufferResource* buffer) override; @@ -491,7 +489,14 @@ public: }; /// Capture a texture to a file - static HRESULT captureTextureToSurface(ID3D11Device* device, ID3D11DeviceContext* context, ID3D11Texture2D* texture, Surface& surfaceOut); + static HRESULT captureTextureToSurface( + ID3D11Device* device, + ID3D11DeviceContext* context, + TextureResourceImpl* texture, + void* buffer, + size_t* inOutBufferSize, + size_t* outRowPitch, + size_t* outPixelSize); void _flushGraphicsState(); void _flushComputeState(); @@ -569,27 +574,50 @@ D3D11Renderer::ScopeNVAPI::~ScopeNVAPI() // !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!D3D11Renderer !!!!!!!!!!!!!!!!!!!!!!!!!!!!! -/* static */HRESULT D3D11Renderer::captureTextureToSurface(ID3D11Device* device, ID3D11DeviceContext* context, ID3D11Texture2D* texture, Surface& surfaceOut) +/* static */ HRESULT D3D11Renderer::captureTextureToSurface( + ID3D11Device* device, + ID3D11DeviceContext* context, + TextureResourceImpl* texture, + void* buffer, + size_t* inOutBufferSize, + size_t* outRowPitch, + size_t* outPixelSize) { if (!context) return E_INVALIDARG; if (!texture) return E_INVALIDARG; - D3D11_TEXTURE2D_DESC textureDesc; - texture->GetDesc(&textureDesc); - // Don't bother supporting MSAA for right now - if (textureDesc.SampleDesc.Count > 1) + if (texture->getDesc()->sampleDesc.numSamples > 1) { fprintf(stderr, "ERROR: cannot capture multi-sample texture\n"); return E_INVALIDARG; } + size_t bytesPerPixel = sizeof(uint32_t); + size_t rowPitch = int(texture->getDesc()->size.width) * bytesPerPixel; + size_t bufferSize = rowPitch * int(texture->getDesc()->size.height); + if (outRowPitch) + *outRowPitch = rowPitch; + if (outPixelSize) + *outPixelSize = bytesPerPixel; + if (!buffer || *inOutBufferSize == 0) + { + *inOutBufferSize = bufferSize; + return S_OK; + } + if (*inOutBufferSize < bufferSize) + return SLANG_ERROR_INSUFFICIENT_BUFFER; + + D3D11_TEXTURE2D_DESC textureDesc; + auto d3d11Texture = ((ID3D11Texture2D*)texture->m_resource.get()); + d3d11Texture->GetDesc(&textureDesc); + HRESULT hr = S_OK; ComPtr<ID3D11Texture2D> stagingTexture; if (textureDesc.Usage == D3D11_USAGE_STAGING && (textureDesc.CPUAccessFlags & D3D11_CPU_ACCESS_READ)) { - stagingTexture = texture; + stagingTexture = d3d11Texture; } else { @@ -606,7 +634,7 @@ D3D11Renderer::ScopeNVAPI::~ScopeNVAPI() return hr; } - context->CopyResource(stagingTexture, texture); + context->CopyResource(stagingTexture, d3d11Texture); } // Now just read back texels from the staging textures @@ -614,11 +642,16 @@ D3D11Renderer::ScopeNVAPI::~ScopeNVAPI() D3D11_MAPPED_SUBRESOURCE mappedResource; SLANG_RETURN_ON_FAIL(context->Map(stagingTexture, 0, D3D11_MAP_READ, 0, &mappedResource)); - Result res = surfaceOut.set(textureDesc.Width, textureDesc.Height, Format::RGBA_Unorm_UInt8, mappedResource.RowPitch, mappedResource.pData, SurfaceAllocator::getMallocAllocator()); - + for (size_t y = 0; y < textureDesc.Height; y++) + { + memcpy( + (char*)buffer + y * (*outRowPitch), + (char*)mappedResource.pData + y * mappedResource.RowPitch, + *outRowPitch); + } // Make sure to unmap context->Unmap(stagingTexture, 0); - return res; + return SLANG_OK; } } @@ -891,9 +924,17 @@ TextureResource::Desc D3D11Renderer::getSwapChainTextureDesc() return desc; } -SlangResult D3D11Renderer::captureScreenSurface(Surface& surfaceOut) +SlangResult D3D11Renderer::captureScreenSurface( + void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) { - return captureTextureToSurface(m_device, m_immediateContext, (ID3D11Texture2D*) m_primaryRenderTargetTexture->m_resource.get(), surfaceOut); + return captureTextureToSurface( + m_device, + m_immediateContext, + m_primaryRenderTargetTexture.Ptr(), + buffer, + inOutBufferSize, + outRowPitch, + outPixelSize); } static D3D11_BIND_FLAG _calcResourceFlag(IResource::BindFlag::Enum bindFlag) diff --git a/tools/gfx/d3d12/render-d3d12.cpp b/tools/gfx/d3d12/render-d3d12.cpp index 6b66c5403..3db93df50 100644 --- a/tools/gfx/d3d12/render-d3d12.cpp +++ b/tools/gfx/d3d12/render-d3d12.cpp @@ -7,7 +7,6 @@ #include "../renderer-shared.h" #include "../render-graphics-common.h" -#include "../surface.h" #include "core/slang-basic.h" // In order to use the Slang API, we need to include its header @@ -112,8 +111,8 @@ public: virtual SLANG_NO_THROW Result SLANG_MCALL createComputePipelineState( const ComputePipelineStateDesc& desc, IPipelineState** outState) override; - virtual SLANG_NO_THROW SlangResult SLANG_MCALL - captureScreenSurface(Surface& surfaceOut) override; + virtual SLANG_NO_THROW SlangResult SLANG_MCALL captureScreenSurface( + void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) override; virtual SLANG_NO_THROW void* SLANG_MCALL map(IBufferResource* buffer, MapFlavor flavor) override; @@ -648,7 +647,12 @@ protected: void submitGpuWorkAndWait(); void _resetCommandList(); - Result captureTextureToSurface(D3D12Resource& resource, Surface& surfaceOut); + Result captureTextureToSurface( + D3D12Resource& resource, + void* buffer, + size_t* inOutBufferSize, + size_t* outRowPitch, + size_t* outPixelSize); FrameInfo& getFrame() { return m_frameInfos[m_frameIndex]; } const FrameInfo& getFrame() const { return m_frameInfos[m_frameIndex]; } @@ -1063,7 +1067,12 @@ void D3D12Renderer::submitGpuWorkAndWait() waitForGpu(); } -Result D3D12Renderer::captureTextureToSurface(D3D12Resource& resource, Surface& surfaceOut) +Result D3D12Renderer::captureTextureToSurface( + D3D12Resource& resource, + void* buffer, + size_t* inOutBufferSize, + size_t* outRowPitch, + size_t* outPixelSize) { const D3D12_RESOURCE_STATES initialState = resource.getState(); @@ -1079,7 +1088,17 @@ Result D3D12Renderer::captureTextureToSurface(D3D12Resource& resource, Surface& size_t bytesPerPixel = sizeof(uint32_t); size_t rowPitch = int(desc.Width) * bytesPerPixel; size_t bufferSize = rowPitch * int(desc.Height); - + if (outRowPitch) + *outRowPitch = rowPitch; + if (outPixelSize) + *outPixelSize = bytesPerPixel; + if (!buffer || *inOutBufferSize == 0) + { + *inOutBufferSize = bufferSize; + return SLANG_OK; + } + if (*inOutBufferSize < bufferSize) + return SLANG_ERROR_INSUFFICIENT_BUFFER; D3D12Resource stagingResource; { D3D12_RESOURCE_DESC stagingDesc; @@ -1136,10 +1155,10 @@ Result D3D12Renderer::captureTextureToSurface(D3D12Resource& resource, Surface& SLANG_RETURN_ON_FAIL(dxResource->Map(0, &readRange, reinterpret_cast<void**>(&data))); - Result res = surfaceOut.set(int(desc.Width), int(desc.Height), Format::RGBA_Unorm_UInt8, int(rowPitch), data, SurfaceAllocator::getMallocAllocator()); + memcpy(buffer, data, bufferSize); dxResource->Unmap(0, nullptr); - return res; + return SLANG_OK; } } @@ -1800,9 +1819,10 @@ TextureResource::Desc D3D12Renderer::getSwapChainTextureDesc() return desc; } -SlangResult D3D12Renderer::captureScreenSurface(Surface& surfaceOut) +SlangResult D3D12Renderer::captureScreenSurface( + void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) { - return captureTextureToSurface(*m_renderTargets[m_renderTargetIndex], surfaceOut); + return captureTextureToSurface(*m_renderTargets[m_renderTargetIndex], buffer, inOutBufferSize, outRowPitch, outPixelSize); } static D3D12_RESOURCE_STATES _calcResourceState(IResource::Usage usage) diff --git a/tools/gfx/open-gl/render-gl.cpp b/tools/gfx/open-gl/render-gl.cpp index 826192e8d..7ee73366b 100644 --- a/tools/gfx/open-gl/render-gl.cpp +++ b/tools/gfx/open-gl/render-gl.cpp @@ -13,8 +13,6 @@ #include "core/slang-secure-crt.h" #include "external/stb/stb_image_write.h" -#include "../surface.h" - // TODO(tfoley): eventually we should be able to run these // tests on non-Windows targets to confirm that cross-compilation // at least *works* on those platforms... @@ -125,8 +123,8 @@ public: virtual SLANG_NO_THROW Result SLANG_MCALL createComputePipelineState( const ComputePipelineStateDesc& desc, IPipelineState** outState) override; - virtual SLANG_NO_THROW SlangResult SLANG_MCALL - captureScreenSurface(Surface& surfaceOut) override; + virtual SLANG_NO_THROW SlangResult SLANG_MCALL captureScreenSurface( + void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) override; virtual SLANG_NO_THROW void* SLANG_MCALL map(IBufferResource* buffer, MapFlavor flavor) override; virtual SLANG_NO_THROW void SLANG_MCALL unmap(IBufferResource* buffer) override; @@ -882,11 +880,36 @@ SLANG_NO_THROW TextureResource::Desc SLANG_MCALL GLRenderer::getSwapChainTexture return desc; } -SLANG_NO_THROW Result SLANG_MCALL GLRenderer::captureScreenSurface(Surface& surfaceOut) +SLANG_NO_THROW Result SLANG_MCALL GLRenderer::captureScreenSurface( + void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) { - SLANG_RETURN_ON_FAIL(surfaceOut.allocate(m_desc.width, m_desc.height, Format::RGBA_Unorm_UInt8, 1, SurfaceAllocator::getMallocAllocator())); - glReadPixels(0, 0, m_desc.width, m_desc.height, GL_RGBA, GL_UNSIGNED_BYTE, surfaceOut.m_data); - surfaceOut.flipInplaceVertically(); + size_t requiredSize = m_desc.width * m_desc.height * sizeof(uint32_t); + if (outRowPitch) + *outRowPitch = m_desc.width * sizeof(uint32_t); + if (outPixelSize) + *outPixelSize = sizeof(uint32_t); + + if (!buffer || *inOutBufferSize == 0) + { + *inOutBufferSize = requiredSize; + return SLANG_OK; + } + if (*inOutBufferSize < requiredSize) + return SLANG_ERROR_INSUFFICIENT_BUFFER; + + glReadPixels(0, 0, m_desc.width, m_desc.height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); + + // Flip pixels vertically in-place. + for (int y = 0; y < m_desc.height / 2; y++) + { + for (int x = 0; x < m_desc.width; x++) + { + std::swap( + *((uint32_t*)buffer + y * m_desc.width + x), + *((uint32_t*)buffer + (m_desc.height - y - 1) * m_desc.width + x)); + } + } + return SLANG_OK; } diff --git a/tools/gfx/render.h b/tools/gfx/render.h index 0bc8692eb..8e1a5d665 100644 --- a/tools/gfx/render.h +++ b/tools/gfx/render.h @@ -38,9 +38,6 @@ typedef SlangResult Result; typedef SlangInt Int; typedef SlangUInt UInt; -// pre declare types -class Surface; - // Declare opaque type class IInputLayout: public ISlangUnknown { @@ -1281,7 +1278,7 @@ public: } /// Captures the back buffer and stores the result in surfaceOut. If the surface contains data - it will either be overwritten (if same size and format), or freed and a re-allocated. - virtual SLANG_NO_THROW SlangResult SLANG_MCALL captureScreenSurface(Surface& surfaceOut) = 0; + virtual SLANG_NO_THROW SlangResult SLANG_MCALL captureScreenSurface(void* buffer, size_t *inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) = 0; virtual SLANG_NO_THROW void* SLANG_MCALL map(IBufferResource* buffer, MapFlavor flavor) = 0; virtual SLANG_NO_THROW void SLANG_MCALL unmap(IBufferResource* buffer) = 0; diff --git a/tools/gfx/slang-gfx-helper.cpp b/tools/gfx/slang-gfx-helper.cpp deleted file mode 100644 index 499e462b0..000000000 --- a/tools/gfx/slang-gfx-helper.cpp +++ /dev/null @@ -1,6 +0,0 @@ -#include "slang-gfx-helper.h" -#include "renderer-shared.h" - -namespace gfx -{ -} // namespace gfx diff --git a/tools/gfx/slang-gfx-helper.h b/tools/gfx/slang-gfx-helper.h deleted file mode 100644 index 1cd3fe64c..000000000 --- a/tools/gfx/slang-gfx-helper.h +++ /dev/null @@ -1,9 +0,0 @@ -#pragma once - -#include "render.h" - -namespace gfx -{ - - -} diff --git a/tools/gfx/vulkan/render-vk.cpp b/tools/gfx/vulkan/render-vk.cpp index c2a1e36bf..382f12f85 100644 --- a/tools/gfx/vulkan/render-vk.cpp +++ b/tools/gfx/vulkan/render-vk.cpp @@ -12,8 +12,6 @@ #include "vk-device-queue.h" #include "vk-swap-chain.h" -#include "../surface.h" - // Vulkan has a different coordinate system to ogl // http://anki3d.org/vulkan-coordinate-system/ @@ -88,7 +86,8 @@ public: const ComputePipelineStateDesc& desc, IPipelineState** outState) override; - virtual SLANG_NO_THROW SlangResult SLANG_MCALL captureScreenSurface(Surface& surface) override; + virtual SLANG_NO_THROW SlangResult SLANG_MCALL captureScreenSurface( + void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) override; virtual SLANG_NO_THROW void* SLANG_MCALL map(IBufferResource* buffer, MapFlavor flavor) override; virtual SLANG_NO_THROW void SLANG_MCALL unmap(IBufferResource* buffer) override; @@ -1439,8 +1438,13 @@ TextureResource::Desc VKRenderer::getSwapChainTextureDesc() return desc; } -SlangResult VKRenderer::captureScreenSurface(Surface& surfaceOut) +SlangResult VKRenderer::captureScreenSurface( + void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) { + SLANG_UNUSED(buffer); + SLANG_UNUSED(inOutBufferSize); + SLANG_UNUSED(outRowPitch); + SLANG_UNUSED(outPixelSize); return SLANG_FAIL; } @@ -1594,6 +1598,21 @@ void VKRenderer::_transitionImageLayout(VkImage image, VkFormat format, const Te m_api.vkCmdPipelineBarrier(commandBuffer, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier); } +size_t calcRowSize(Format format, int width) +{ + size_t pixelSize = gfxGetFormatSize(format); + if (pixelSize == 0) + { + return 0; + } + return size_t(pixelSize * width); +} + +size_t calcNumRows(Format format, int height) +{ + return (size_t)height; +} + Result VKRenderer::createTextureResource(IResource::Usage initialUsage, const ITextureResource::Desc& descIn, const ITextureResource::Data* initData, ITextureResource** outResource) { TextureResource::Desc desc(descIn); @@ -1704,8 +1723,8 @@ Result VKRenderer::createTextureResource(IResource::Usage initialUsage, const IT { const TextureResource::Size mipSize = desc.size.calcMipSize(j); - const int rowSizeInBytes = Surface::calcRowSize(desc.format, mipSize.width); - const int numRows = Surface::calcNumRows(desc.format, mipSize.height); + const int rowSizeInBytes = calcRowSize(desc.format, mipSize.width); + const int numRows = calcNumRows(desc.format, mipSize.height); mipSizes.add(mipSize); @@ -1735,8 +1754,8 @@ Result VKRenderer::createTextureResource(IResource::Usage initialUsage, const IT const auto& mipSize = mipSizes[j]; const ptrdiff_t srcRowStride = initData->mipRowStrides[j]; - const int dstRowSizeInBytes = Surface::calcRowSize(desc.format, mipSize.width); - const int numRows = Surface::calcNumRows(desc.format, mipSize.height); + const int dstRowSizeInBytes = calcRowSize(desc.format, mipSize.width); + const int numRows = calcNumRows(desc.format, mipSize.height); for (int k = 0; k < mipSize.depth; k++) { @@ -1768,8 +1787,8 @@ Result VKRenderer::createTextureResource(IResource::Usage initialUsage, const IT { const auto& mipSize = mipSizes[j]; - const int rowSizeInBytes = Surface::calcRowSize(desc.format, mipSize.width); - const int numRows = Surface::calcNumRows(desc.format, mipSize.height); + const int rowSizeInBytes = calcRowSize(desc.format, mipSize.width); + const int numRows = calcNumRows(desc.format, mipSize.height); // https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkBufferImageCopy.html // bufferRowLength and bufferImageHeight specify the data in buffer memory as a subregion of a larger two- or three-dimensional image, diff --git a/tools/render-test/render-test-main.cpp b/tools/render-test/render-test-main.cpp index 89bb25871..184373f0c 100644 --- a/tools/render-test/render-test-main.cpp +++ b/tools/render-test/render-test-main.cpp @@ -4,7 +4,7 @@ #include "options.h" #include "render.h" -#include "shader-cursor.h" +#include "tools/gfx-util/shader-cursor.h" #include "slang-support.h" #include "surface.h" #include "png-serialize-util.h" @@ -827,8 +827,23 @@ Result ShaderObjectRenderTestApp::writeBindingOutput(BindRoot* bindRoot, const c Result RenderTestApp::writeScreen(const char* filename) { + size_t rowPitch, bufferSize, pixelSize; + List<uint8_t> buffer; + + SLANG_RETURN_ON_FAIL(m_renderer->captureScreenSurface(nullptr, &bufferSize, &rowPitch, &pixelSize)); + buffer.setCount(bufferSize); + SLANG_RETURN_ON_FAIL( + m_renderer->captureScreenSurface(buffer.getBuffer(), &bufferSize, &rowPitch, &pixelSize)); + Surface surface; - SLANG_RETURN_ON_FAIL(m_renderer->captureScreenSurface(surface)); + size_t width = rowPitch / pixelSize; + size_t height = bufferSize / rowPitch; + surface.setUnowned( + width, + height, + gfx::Format::RGBA_Unorm_UInt8, + rowPitch, + buffer.getBuffer()); return PngSerializeUtil::write(filename, surface); } diff --git a/tools/gfx/surface.cpp b/tools/render-test/surface.cpp index 636881fca..636881fca 100644 --- a/tools/gfx/surface.cpp +++ b/tools/render-test/surface.cpp diff --git a/tools/gfx/surface.h b/tools/render-test/surface.h index 3e0f6f0aa..3e0f6f0aa 100644 --- a/tools/gfx/surface.h +++ b/tools/render-test/surface.h |
