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Making it easier to work with shaders
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Author
2023-02-06
GFX: make dispatch commands return error code. (#2625)
Yong He
2023-02-03
Use SPIR-V opcode names rather than numbers (#2571)
Ellie Hermaszewska
2023-01-27
Add ASAN support + fixes (#2614)
skallweitNV
2023-01-25
GFX report live objects (#2609)
skallweitNV
2023-01-20
Add vulkan extensions to support DLSS (#2603)
skallweitNV
2023-01-06
Fix validation errors (and hang) in swapchain resize test (#2578)
Ellie Hermaszewska
2022-12-14
Shader cache improvements (#2564)
skallweitNV
2022-12-12
Refactor shader cache (#2558)
skallweitNV
2022-12-02
Cleanup crypto utilities (#2549)
skallweitNV
2022-11-30
Cleanup DigestBuilder and MD5HashGen (#2539)
skallweitNV
2022-11-29
FileStream-based implementation for updating cache index file (#2485)
lucy96chen
2022-11-28
Add LockFile helper class (#2535)
skallweitNV
2022-11-16
Squash warnings (#2515)
Ellie Hermaszewska
2022-11-15
Specify downstream compiler include paths (#2517)
jsmall-nvidia
2022-11-10
Improvements to NVRTC diagnostic parsing (#2504)
jsmall-nvidia
2022-11-09
Fix supported shader model check in D3D12 device (#2503)
skallweitNV
2022-11-07
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-03
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-11-02
Shader Execution Reordering (via NVAPI) (#2484)
jsmall-nvidia
2022-11-01
Make `DifferentialPair` able to nest. (#2477)
Yong He
2022-10-29
Shader cache bugfixes and test additions (#2467)
lucy96chen
2022-10-26
Fix d3d debug layer error on setting clear value. (#2458)
Yong He
2022-10-26
Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)
skallweitNV
2022-10-20
Cache eviction policy test refinement (#2456)
lucy96chen
2022-10-19
PersistentShaderCache integration (#2453)
lucy96chen
2022-10-17
Shader cache index implementation (#2452)
lucy96chen
2022-10-13
Add getVersionString() to IDownstreamCompiler (#2446)
lucy96chen
2022-10-13
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-12
Add gfx debug layer trampoline for D3D12 interfaces. (#2445)
Yong He
2022-10-12
Allow setting shader model upon d3d device creation. (#2442)
Yong He
2022-10-12
Add specialization args test (#2444)
lucy96chen
2022-10-12
Shader caching (#2432)
lucy96chen
2022-10-11
Ignore d3d12 tests on x86. (#2439)
Yong He
2022-10-06
Improvements around absolute paths and file systems (#2433)
jsmall-nvidia
2022-10-05
Various gfx fixes. (#2434)
Yong He
2022-10-03
IMutableFileSystem::saveFileBlob (#2427)
jsmall-nvidia
2022-09-29
GFX: support D3D12EnableExperimentalFeatures. (#2424)
Yong He
2022-09-29
Split out MemoryFileSystem (#2422)
jsmall-nvidia
2022-09-29
Add "wave-ops" feature to D3D12 device (#2423)
skallweitNV
2022-09-29
RIFF filesystem improvements (#2418)
jsmall-nvidia
2022-09-28
Fix gfx debug layer crashes. (#2416)
Yong He
2022-09-28
Improvements around diagnostic controls (#2414)
jsmall-nvidia
2022-09-26
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-22
GFX: improve d3d12 performance. (#2408)
Yong He
2022-09-19
Fix d3d12 implementation of `uploadBufferData`. (#2402)
Yong He
2022-09-15
Run simple compute kernel in gfx-smoke test. (#2400)
Yong He
2022-09-15
Language feature: pointer sized int types. (#2401)
Yong He
2022-09-01
Make ISlangFileSystem derive from ICastable (#2386)
jsmall-nvidia
2022-09-01
Use Artifact in slang-test (#2385)
jsmall-nvidia
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