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AgeCommit message (Expand)Author
2023-03-16SourceMap encoding (#2706)jsmall-nvidia
2023-03-16Preliminary SourceMap support (#2701)jsmall-nvidia
2023-02-21Take into account the optimization level requested in TargetDesc (#2649)Ellie Hermaszewska
2023-02-16Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He
2023-02-11Comment call to vkCreateInstance with a potential pitfall (#2642)Ellie Hermaszewska
2023-02-09Use stable sort in generation of lookup tables (#2638)Ellie Hermaszewska
2023-02-06GFX: make dispatch commands return error code. (#2625)Yong He
2023-02-03Use SPIR-V opcode names rather than numbers (#2571)Ellie Hermaszewska
2023-01-27Add ASAN support + fixes (#2614)skallweitNV
2023-01-25GFX report live objects (#2609)skallweitNV
2023-01-20Add vulkan extensions to support DLSS (#2603)skallweitNV
2023-01-06Fix validation errors (and hang) in swapchain resize test (#2578)Ellie Hermaszewska
2022-12-14Shader cache improvements (#2564)skallweitNV
2022-12-12Refactor shader cache (#2558)skallweitNV
2022-12-02Cleanup crypto utilities (#2549)skallweitNV
2022-11-30Cleanup DigestBuilder and MD5HashGen (#2539)skallweitNV
2022-11-29FileStream-based implementation for updating cache index file (#2485)lucy96chen
2022-11-28Add LockFile helper class (#2535)skallweitNV
2022-11-16Squash warnings (#2515)Ellie Hermaszewska
2022-11-15Specify downstream compiler include paths (#2517)jsmall-nvidia
2022-11-10Improvements to NVRTC diagnostic parsing (#2504)jsmall-nvidia
2022-11-09Fix supported shader model check in D3D12 device (#2503)skallweitNV
2022-11-07Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV
2022-11-04Add AdapterLUID to identify GPU adapters (#2492)skallweitNV
2022-11-03Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV
2022-11-02Shader Execution Reordering (via NVAPI) (#2484)jsmall-nvidia
2022-11-01Make `DifferentialPair` able to nest. (#2477)Yong He
2022-10-29Shader cache bugfixes and test additions (#2467)lucy96chen
2022-10-26Fix d3d debug layer error on setting clear value. (#2458)Yong He
2022-10-26Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)skallweitNV
2022-10-20Cache eviction policy test refinement (#2456)lucy96chen
2022-10-19PersistentShaderCache integration (#2453)lucy96chen
2022-10-17Shader cache index implementation (#2452)lucy96chen
2022-10-13Add getVersionString() to IDownstreamCompiler (#2446)lucy96chen
2022-10-13Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He
2022-10-12Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He
2022-10-12Allow setting shader model upon d3d device creation. (#2442)Yong He
2022-10-12Add specialization args test (#2444)lucy96chen
2022-10-12Shader caching (#2432)lucy96chen
2022-10-11Ignore d3d12 tests on x86. (#2439)Yong He
2022-10-06Improvements around absolute paths and file systems (#2433)jsmall-nvidia
2022-10-05Various gfx fixes. (#2434)Yong He
2022-10-03IMutableFileSystem::saveFileBlob (#2427)jsmall-nvidia
2022-09-29GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He
2022-09-29Split out MemoryFileSystem (#2422)jsmall-nvidia
2022-09-29Add "wave-ops" feature to D3D12 device (#2423)skallweitNV
2022-09-29RIFF filesystem improvements (#2418)jsmall-nvidia
2022-09-28Fix gfx debug layer crashes. (#2416)Yong He
2022-09-28Improvements around diagnostic controls (#2414)jsmall-nvidia
2022-09-26Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He