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* Enable HLSL/GLSL "rewrite" + IR-based Slang codegen (#300)Tim Foley2017-11-28
* fix warningsYong He2017-11-20
* fixup global generic parametersYong He2017-11-20
* Add support for global generic parameters (#285)Yong He2017-11-17
* Revise type legalization so it can handle constant buffers (#282)Tim Foley2017-11-16
* turn on 'treat warnings as errors' (#266)Yong He2017-11-07
* Merge remote-tracking branch 'refs/remotes/official/master'Yong He2017-11-04
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| * fixes x64 warningsYong He2017-11-04
* | merge with fixWarnings branchYong He2017-11-04
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| * fixed all warningsYong He2017-11-04
* | Adding support for associated types.Yong He2017-11-01
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* initiate rebuildYong He2017-10-31
* render-test code cleanupYONGH\yongh2017-10-25
* fix d3d11 usageYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* testYONGH\yongh2017-10-25
* add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...YONGH\yongh2017-10-25
* finish up opengl renderer implementation for input resource binding.YONGH\yongh2017-10-25
* bug fixYong He2017-10-23
* test 7Yong He2017-10-23
* test 6Yong He2017-10-23
* test 5Yong He2017-10-23
* test 4Yong He2017-10-23
* try fix 3Yong He2017-10-23
* try fix 2Yong He2017-10-23
* testYong He2017-10-23
* attempt to fixYong He2017-10-23
* testYong He2017-10-23
* Work in-progress: simple compute test passed. (d3d renderer)Yong He2017-10-23
* work in progressYONGH\yongh2017-10-20
* in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh2017-10-20
* Support running and comparing execution results of compute shaders in testing...YONGH\yongh2017-10-19
* Implement notion of a "container format" (#213)Tim Foley2017-10-16
* First attempt at a Linux build (#193)Tim Foley2017-09-27
* Fixup: deal with hitting `.obj` size limits for VSTim Foley2017-09-25
* Use WARP for D3D rendering tests.Tim Foley2017-09-21
* Fix many warnings-as-errors issues.Tim Foley2017-07-06
* Start to support cross-compilation via "lowering" passTim Foley2017-07-06
* Overhaul handling of entry points and translation units.Tim Foley2017-06-20
* Allow for automatic importing of Slang codeTim Foley2017-06-19
* First pass at support for cross-compilationTim Foley2017-06-13
* GLSL: get GLSL limping in `render-test`Tim Foley2017-06-12
* Initial import of code.Tim Foley2017-06-09