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* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Make own a slang session. (#1678)Yong He2021-01-27
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Make `ShaderCursor` no longer depend on core. (#1661)Yong He2021-01-19
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Implements CUDA renderer in gfx. (#1637)Yong He2020-12-11
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Projects in 'build' and Slang API separation (#1624)jsmall-nvidia2020-12-04
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* Test for serializing out and reading back Stdlib (#1605)jsmall-nvidia2020-11-18
* Use integer RTTI/witness handles in existential tuples. (#1598)Yong He2020-11-10
* Standard library save/loadable (#1592)jsmall-nvidia2020-11-05
* Support CUDA bindless texture in dynamic dispatch code. (#1575)Yong He2020-10-09
* Front-load cuda module loading to fill in RTTI pointers. (#1548)Yong He2020-09-17
* Support shader parameters that are an array of existential type. (#1542)Yong He2020-09-14
* Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)Yong He2020-09-02
* Support dynamic existential shader parameters in render-test (#1525)Yong He2020-09-01
* NVAPI improvements (#1512)jsmall-nvidia2020-08-24
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Change parameter passing convention for CUDA (#1463)Tim Foley2020-07-28
* Heterogeneous example (#1399)Dietrich Geisler2020-06-24
* Prelude is associated with SourceLanguage (#1398)jsmall-nvidia2020-06-18
* Improvements around C++ code generation (#1396)jsmall-nvidia2020-06-18
* Synthesize "active mask" for CUDA (#1352)Tim Foley2020-05-26
* Improvements around hashing (#1355)jsmall-nvidia2020-05-26
* Small Improvements around Wave Intrinsics (#1328)jsmall-nvidia2020-04-21
* Add support for global shader parameters to OptiX path (#1323)Tim Foley2020-04-17
* Fix CUDA build of render-test (#1316)Tim Foley2020-04-10
* Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley2020-04-08
* CUDA version handling (#1301)jsmall-nvidia2020-03-30
* Better diagnostics on failure on CUDA. (#1288)jsmall-nvidia2020-03-25
* CPU Texture GetDimensions support (#1283)jsmall-nvidia2020-03-21
* Renamed UnownedStringSlice::size to getLength to make match String. (#1254)jsmall-nvidia2020-03-02
* Support for RWTexture types on CPU and CUDA (#1243)jsmall-nvidia2020-02-26
* WIP on RWTexture types on CUDA/CPU (#1234)jsmall-nvidia2020-02-20
* CUDA/CPU support for 1D, 2D, CubeArray (#1232)jsmall-nvidia2020-02-20
* Added support for Targets to TypeTextUtil. (#1226)jsmall-nvidia2020-02-18
* First pass Texture Array support on CUDA/CPU (#1225)jsmall-nvidia2020-02-18
* CUDA/CPU resource coverage (#1224)jsmall-nvidia2020-02-18
* Feature/cuda coverage (#1223)jsmall-nvidia2020-02-14
* Fixes to make all CPU compute shaders work on CUDA (#1211)jsmall-nvidia2020-02-08
* CUDA/C++ backend improvements (#1198)jsmall-nvidia2020-02-04
* Feature/test for double behavior (#1186)jsmall-nvidia2020-01-29
* Synthesizing CUDA tests (#1183)jsmall-nvidia2020-01-28
* When using setUniform clamp the amount of data written to the buffer size. (#...jsmall-nvidia2020-01-27
* CUDA implement StructuredBuffer/ByteAddressBuffer as pointer/count as is on C...jsmall-nvidia2020-01-27