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Making it easier to work with shaders
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Author
Age
*
Standard library save/loadable (#1592)
jsmall-nvidia
2020-11-05
*
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-10-09
*
Front-load cuda module loading to fill in RTTI pointers. (#1548)
Yong He
2020-09-17
*
Support shader parameters that are an array of existential type. (#1542)
Yong He
2020-09-14
*
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-09-02
*
Support dynamic existential shader parameters in render-test (#1525)
Yong He
2020-09-01
*
NVAPI improvements (#1512)
jsmall-nvidia
2020-08-24
*
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
Change parameter passing convention for CUDA (#1463)
Tim Foley
2020-07-28
*
Heterogeneous example (#1399)
Dietrich Geisler
2020-06-24
*
Prelude is associated with SourceLanguage (#1398)
jsmall-nvidia
2020-06-18
*
Improvements around C++ code generation (#1396)
jsmall-nvidia
2020-06-18
*
Synthesize "active mask" for CUDA (#1352)
Tim Foley
2020-05-26
*
Improvements around hashing (#1355)
jsmall-nvidia
2020-05-26
*
Small Improvements around Wave Intrinsics (#1328)
jsmall-nvidia
2020-04-21
*
Add support for global shader parameters to OptiX path (#1323)
Tim Foley
2020-04-17
*
Fix CUDA build of render-test (#1316)
Tim Foley
2020-04-10
*
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-04-08
*
CUDA version handling (#1301)
jsmall-nvidia
2020-03-30
*
Better diagnostics on failure on CUDA. (#1288)
jsmall-nvidia
2020-03-25
*
CPU Texture GetDimensions support (#1283)
jsmall-nvidia
2020-03-21
*
Renamed UnownedStringSlice::size to getLength to make match String. (#1254)
jsmall-nvidia
2020-03-02
*
Support for RWTexture types on CPU and CUDA (#1243)
jsmall-nvidia
2020-02-26
*
WIP on RWTexture types on CUDA/CPU (#1234)
jsmall-nvidia
2020-02-20
*
CUDA/CPU support for 1D, 2D, CubeArray (#1232)
jsmall-nvidia
2020-02-20
*
Added support for Targets to TypeTextUtil. (#1226)
jsmall-nvidia
2020-02-18
*
First pass Texture Array support on CUDA/CPU (#1225)
jsmall-nvidia
2020-02-18
*
CUDA/CPU resource coverage (#1224)
jsmall-nvidia
2020-02-18
*
Feature/cuda coverage (#1223)
jsmall-nvidia
2020-02-14
*
Fixes to make all CPU compute shaders work on CUDA (#1211)
jsmall-nvidia
2020-02-08
*
CUDA/C++ backend improvements (#1198)
jsmall-nvidia
2020-02-04
*
Feature/test for double behavior (#1186)
jsmall-nvidia
2020-01-29
*
Synthesizing CUDA tests (#1183)
jsmall-nvidia
2020-01-28
*
When using setUniform clamp the amount of data written to the buffer size. (#...
jsmall-nvidia
2020-01-27
*
CUDA implement StructuredBuffer/ByteAddressBuffer as pointer/count as is on C...
jsmall-nvidia
2020-01-27
*
Texture Sample available in CUDA (#1176)
jsmall-nvidia
2020-01-24
*
WIP HLSL intrinsic coverage (#1171)
jsmall-nvidia
2020-01-22
*
CUDA support improvements (#1168)
jsmall-nvidia
2020-01-21
*
Slang -> CUDA kernel runs correctly in test infrastructure (#1167)
jsmall-nvidia
2020-01-17
*
Bind Location (#1166)
jsmall-nvidia
2020-01-15
*
Setup of runtime cuda device (#1162)
jsmall-nvidia
2020-01-08
*
Feature/source downstream compiler (#1153)
jsmall-nvidia
2019-12-12
*
Slang compiles CUDA source via NVRTC (#1151)
jsmall-nvidia
2019-12-12
*
DownstreamCompiler abstraction (#1149)
jsmall-nvidia
2019-12-10
*
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-21
*
Initial work for "global generic value parameters" (#1127)
Tim Foley
2019-11-19
*
* Added getCStr(Name*) (#1121)
jsmall-nvidia
2019-11-13
*
Add basic support for entry points in `.slang-lib` files. (#1112)
Tim Foley
2019-11-06
*
`Repro` functionality (#1085)
jsmall-nvidia
2019-10-21
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