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path: root/tools/render-test/render-test-main.cpp
AgeCommit message (Expand)Author
2022-03-11gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He
2022-02-28Use GLSL scalar layout for constant buffers. (#2147)Yong He
2022-02-16Various gfx fixes. (#2132)Yong He
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-01-19More fixes to GFX d3d12. (#2084)Yong He
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
2021-12-06Fix shader-toy example. (#2047)Yong He
2021-11-18gfx: add coverage for more resource commands. (#2020)Yong He
2021-11-10Interprocess communication via pipes (#2009)jsmall-nvidia
2021-10-29Use detected shader model in gfx/d3d12. (#1996)Yong He
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-09-22Add gfx unit testing framework. (#1943)Yong He
2021-08-17Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He
2021-07-19Enable swiftshader in linux CI builds (#1909)Yong He
2021-07-09[gfx] Inline raytracing fixes in response to code review. (#1905)Yong He
2021-07-08Allow render-test to run inline ray tracing tests. (#1903)Yong He
2021-06-30[gfx] Add inline ray tracing support. (#1899)Yong He
2021-06-02Various Fixes to gfx, reflection and emit. (#1867)Yong He
2021-05-25Rework shader object specialization control interface. (#1857)Yong He
2021-05-25Allow overriding specialization args via `IShaderObject`. (#1854)Yong He
2021-05-22Improvements in -X support (#1852)jsmall-nvidia
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-04-29`gfx` DebugCallback and debug layer. (#1822)Yong He
2021-04-24Remove resource `Usage` from `gfx` interface. (#1813)Yong He
2021-04-08Improve robustness of gfx lifetime management. (#1788)Yong He
2021-04-05Transient root shader object. (#1782)Yong He
2021-04-01Refactor D3D12 renderer root signature creation (#1779)Tim Foley
2021-03-31`gfx` explicit transient resource management. (#1774)Yong He
2021-03-30Add a streamlined syntax for TEST_INPUT lines (#1768)Tim Foley
2021-03-25Clean up render-test handling of input (#1766)Tim Foley
2021-03-17Remove old code paths from render-test (#1760)Tim Foley
2021-03-12Add a CPU renderer implementation (#1750)Tim Foley
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
2021-02-19Make gfx library visible to external user. (#1719)Yong He
2021-02-17Streamline shader object creation (#1717)Tim Foley
2021-02-17Add `SampleGrad` overload for lod clamp. (#1711)Yong He
2021-02-08DX12 & NVAPI fixes (#1695)jsmall-nvidia
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-27Make own a slang session. (#1678)Yong He
2021-01-26Integrate reflection more deeply into gfx layer (#1677)Tim Foley
2021-01-19Make `ShaderCursor` no longer depend on core. (#1661)Yong He
2021-01-17Make `gfx` compile to a DLL. (#1660)Yong He
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley