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Making it easier to work with shaders
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options.h
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2018-12-12
Running tests in slang-test process (#740)
jsmall-nvidia
2018-10-26
Work around dxc matrix layout behavior (#694)
Tim Foley
2018-08-03
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-06-28
Share graphics API layer between tests/examples (#603)
Tim Foley
2018-06-22
Expose macros/functionality for defining interfaces (#604)
jsmall-nvidia
2018-06-13
Make render-test use Slang for all shader compilation (#597)
Tim Foley
2018-05-03
Added Surface type - as a simple value type to hold a 2d collection of pixels...
jsmall-nvidia
2018-05-03
Feature/vulkan first render (#545)
jsmall-nvidia
2018-04-10
Feature/dx12 compute (#482)
jsmall-nvidia
2018-03-20
SlangResult and small bug/typos fixes (#448)
jsmall-nvidia
2018-02-02
Initial work on getting render-test to support vulkan (#391)
Tim Foley
2017-10-25
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-19
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-06-19
Allow for automatic importing of Slang code
Tim Foley
2017-06-13
First pass at support for cross-compilation
Tim Foley
2017-06-12
GLSL: get GLSL limping in `render-test`
Tim Foley
2017-06-09
Initial import of code.
Tim Foley