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Making it easier to work with shaders
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main.cpp
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Author
2018-12-20
Feature/lex memory reduction (#762)
jsmall-nvidia
2018-12-12
Running tests in slang-test process (#740)
jsmall-nvidia
2018-11-29
Use hardware if available for Dx11 testing (#733)
jsmall-nvidia
2018-10-26
Work around dxc matrix layout behavior (#694)
Tim Foley
2018-09-12
Feature/memory arena (#631)
jsmall-nvidia
2018-08-03
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-06-13
Make render-test use Slang for all shader compilation (#597)
Tim Foley
2018-06-01
1st stage renderer binding refactor (#587)
jsmall-nvidia
2018-05-29
Feature/vulkan texture (#579)
jsmall-nvidia
2018-05-04
Use Surface for screen capture in Renderer interface (#551)
jsmall-nvidia
2018-05-03
Added Surface type - as a simple value type to hold a 2d collection of pixels...
jsmall-nvidia
2018-05-03
Feature/vulkan first render (#545)
jsmall-nvidia
2018-04-20
Fixes/improvements based on feature/render-binding-resource (#511)
jsmall-nvidia
2018-04-19
Separation of Binding/Resource construction on Renderer interface (#508)
jsmall-nvidia
2018-04-17
Feature/renderer binding (#489)
jsmall-nvidia
2018-04-10
Feature/dx12 compute (#482)
jsmall-nvidia
2018-04-02
Feature/dx12 (#469)
jsmall-nvidia
2018-03-26
Renderer resource mangement for render-test (#453)
jsmall-nvidia
2018-03-20
SlangResult and small bug/typos fixes (#448)
jsmall-nvidia
2018-02-02
Initial work on getting render-test to support vulkan (#391)
Tim Foley
2017-11-17
Add support for global generic parameters (#285)
Yong He
2017-10-25
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-23
try fix 2
Yong He
2017-10-23
test
Yong He
2017-10-23
Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-20
in-progress work: allow render-test to generate and bind various resource inp...
YONGH\yongh
2017-10-19
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-07-06
Fix many warnings-as-errors issues.
Tim Foley
2017-06-13
First pass at support for cross-compilation
Tim Foley
2017-06-12
GLSL: get GLSL limping in `render-test`
Tim Foley
2017-06-09
Initial import of code.
Tim Foley