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Making it easier to work with shaders
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Age
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
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gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-20
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Various fixes to gfx. (#2120)
Yong He
2022-02-09
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Various fixes to gfx. (#2074)
Yong He
2022-01-10
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Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
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gfx: Fix root shader object implementation in debug layer. (#2059)
Yong He
2022-01-04
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Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
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gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-22
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Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
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Fix GitHub release (#1956)
Yong He
2021-09-30
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[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
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Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
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Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
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Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
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Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-08
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Transient root shader object. (#1782)
Yong He
2021-04-05
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`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
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Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
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Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
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Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
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Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor window library. (#1739)
Yong He
2021-03-08