| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-01-10 | Draw call tests for Vulkan (#2073) | lucy96chen |
| 2022-01-04 | gfx: Fix root shader object implementation in debug layer. (#2059) | Yong He |
| 2022-01-04 | Buffer allocation backend. (#2045) | ZanderMajercik |
| 2021-11-22 | gfx: Add more fixed function states and instancing draw calls. (#2023) | Yong He |
| 2021-10-26 | Expanded gfx::Format to include additional formats (#1982) | lucy96chen |
| 2021-06-30 | [gfx] Add inline ray tracing support. (#1899) | Yong He |
| 2021-04-24 | Remove resource `Usage` from `gfx` interface. (#1813) | Yong He |
| 2021-04-05 | Transient root shader object. (#1782) | Yong He |
| 2021-03-31 | `gfx` explicit transient resource management. (#1774) | Yong He |
| 2021-03-24 | Reimplement Vulkan shader objects. (#1764) | Yong He |
| 2021-03-11 | Change representation of initial data for textures (#1747) | Tim Foley |
| 2021-03-11 | Add Linux support to `platform` and `gfx`. (#1744) | Yong He |
| 2021-03-10 | Swapchain resize and rename to `IDevice` (#1741) | Yong He |
| 2021-03-08 | Refactor window library. (#1739) | Yong He |
