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* Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska2023-04-14
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He2022-02-20
* Various fixes to gfx. (#2120)Yong He2022-02-09
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* gfx: Fix root shader object implementation in debug layer. (#2059)Yong He2022-01-04
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He2021-11-22
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Transient root shader object. (#1782)Yong He2021-04-05
* `gfx` explicit transient resource management. (#1774)Yong He2021-03-31
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Change representation of initial data for textures (#1747)Tim Foley2021-03-11
* Add Linux support to `platform` and `gfx`. (#1744)Yong He2021-03-11
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor window library. (#1739)Yong He2021-03-08