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Making it easier to work with shaders
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Author
2025-04-23
Fixed various queryInterface implementations (#6863)
AlexisPollonni
2025-04-18
Check the available VK extensions before using CoopVec APIs in GFX (#6849)
Jay Kwak
2025-04-17
Fix compiler warning with clang 18.1.8 on windows (#6843)
Jay Kwak
2025-04-12
Add slang-test check for D3D11 double support (#6761)
aidanfnv
2025-04-03
Implement parameter block to slang-gfx for Metal backend (#6577)
kaizhangNV
2025-03-11
Add missing error check (#6570)
cheneym2
2025-03-05
Support SPIR-V deferred linking option (#6500)
cheneym2
2025-02-26
Fix precompiledTargetModule tests (#6455)
cheneym2
2025-02-24
Add implementation for 'uploadTextureData' in metal (#6443)
kaizhangNV
2025-02-20
Metal fix (#6413)
kaizhangNV
2025-02-14
Fix metal issue (#6361)
kaizhangNV
2025-02-05
Feature/initialize list side branch (#6058)
kaizhangNV
2025-01-30
Support cooperative vector including Vulkan-Header (#6228)
Jay Kwak
2025-01-30
Support cooperative vector (#6223)
Jay Kwak
2025-01-07
Fix some robustness issues in the examples (#5984)
Anders Leino
2024-12-26
Support dispatchComputeIndirect and draw(Indexed)Indirect with count buffer f...
AdamYuan
2024-12-11
Fix attribute reflection. (#5823)
Yong He
2024-12-10
A small mistake. (#5819)
HappyLi3
2024-11-13
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-10-29
preparation for clang format (#5422)
Ellie Hermaszewska
2024-10-21
Fix UAV access for 3d texture mips (#5363)
ccummingsNV
2024-10-21
Fix incorrect setting of array information for 1d texture arrays in D3D12 (#5...
ccummingsNV
2024-08-15
fix getVKAdapters on MoltenVK (#4852)
skallweitNV
2024-07-30
Fixes for Metal ParameterBlock support. (#4752)
Yong He
2024-07-19
Support parameter block in metal shader objects. (#4671)
Yong He
2024-07-17
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-15
gfx/metal uniform data binding and memory leak fix. (#4644)
Yong He
2024-07-10
Do not include vk xlib headers from vulkan.h when SLANG_ENABLE_XLIB is not se...
Ellie Hermaszewska
2024-06-27
Ray tracing validation (#4418)
ccummingsNV
2024-06-11
[gfx] Metal improvements (#4337)
skallweitNV
2024-06-11
[gfx] Metal texture fixes (#4331)
skallweitNV
2024-06-11
Remove duplicate `VkPhysicalDeviceComputeShaderDerivativesFeaturesNV` extensi...
ArielG-NV
2024-06-10
Address glslang ordering requirments for 'derivative_group_*NV' (#4323)
ArielG-NV
2024-06-10
[gfx] Metal graphics support (#4324)
skallweitNV
2024-06-06
work on gfx metal backend (#4287)
skallweitNV
2024-06-01
Support different SPIRV versions. (#4254)
Yong He
2024-05-27
add support for callable shaders in gfx (#3460)
skallweitNV
2024-05-27
[gfx] metal backend skeleton (#4223)
Simon Kallweit
2024-05-22
Fix all Clang-14 warnings (#4203)
ArielG-NV
2024-05-13
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-11
add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)
skallweitNV
2024-05-08
[gfx] Cache mutable root shader object in Vulkan (#4119)
skallweitNV
2024-04-28
Add variable pointers to render-test-vk and a related failing test-case (#4041)
ArielG-NV
2024-04-22
create empty vulkan framebuffer with max dimensions (#3996)
skallweitNV
2024-04-15
[GFX] Fix d3d12 buffer view creation logic for StructuredBuffers. (#3954)
Yong He
2024-04-10
fix vulkan shared fence (#3911)
skallweitNV
2024-04-05
gfx vulkan fixes (#3897)
skallweitNV
2024-03-26
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
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