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AgeCommit message (Expand)Author
2021-03-18Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He
2021-03-17Remove old code paths from render-test (#1760)Tim Foley
2021-03-15Enable `gfx::CUDADevice` on linux. (#1756)Yong He
2021-03-12Cleanup CPU renderer. (#1752)Yong He
2021-03-12Add a CPU renderer implementation (#1750)Tim Foley
2021-03-11Change representation of initial data for textures (#1747)Tim Foley
2021-03-11Add Linux support to `platform` and `gfx`. (#1744)Yong He
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
2021-02-26Shader object specialization work-in-progress (#1728)Tim Foley
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
2021-02-19Make gfx library visible to external user. (#1719)Yong He
2021-02-17Streamline shader object creation (#1717)Tim Foley
2021-02-17Use CPU memory for shader object ordinary data (#1714)Tim Foley
2021-02-17Add `SampleGrad` overload for lod clamp. (#1711)Yong He
2021-02-16Fixes to get shader-object example working on CUDA (#1708)Tim Foley
2021-02-08DX12 & NVAPI fixes (#1695)jsmall-nvidia
2021-02-05Shader-Object example (#1694)Yong He
2021-02-05Typo in renderer name for DX12 (#1693)jsmall-nvidia
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-27Make own a slang session. (#1678)Yong He
2021-01-26Integrate reflection more deeply into gfx layer (#1677)Tim Foley
2021-01-21Fix D3D12 DescriptorSet::setSampler bug (#1668)Yong He
2021-01-21Add `StructuredBuffer` support in `gfx`. (#1666)Yong He
2021-01-19Make `ShaderCursor` no longer depend on core. (#1661)Yong He
2021-01-17Make `gfx` compile to a DLL. (#1660)Yong He
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
2021-01-14COM-ify all slang-gfx interfaces. (#1656)Yong He
2021-01-11Make `gfx::Renderer` a COM interface. (#1653)Yong He
2021-01-06Refactor GUI/Window utils out of gfx library (#1649)Yong He
2020-12-15Cleanup CUDA renderer. (#1644)Yong He
2020-12-11Implements CUDA renderer in gfx. (#1637)Yong He
2020-12-10Move ShaderObject to be under renderer interface. (#1633)Yong He
2020-12-04Projects in 'build' and Slang API separation (#1624)jsmall-nvidia
2020-12-03Add shader object parameter binding to renderer_test. (#1622)Yong He
2020-10-15Fix Vk leak (#1579)jsmall-nvidia
2020-10-02Use new vulkan debug layer. (#1566)Yong He
2020-08-24NVAPI improvements (#1512)jsmall-nvidia
2020-08-21Vulkan update/NVAPI support (#1511)jsmall-nvidia
2020-08-05Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley
2020-07-23Fix for vulkan tests failing (#1456)jsmall-nvidia
2020-07-02Only call m_api functions if m_api has been validly set on dtor of VulkanDevi...jsmall-nvidia
2020-05-26Improvements around hashing (#1355)jsmall-nvidia
2020-04-08Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley
2020-03-02Renamed UnownedStringSlice::size to getLength to make match String. (#1254)jsmall-nvidia
2020-01-08Setup of runtime cuda device (#1162)jsmall-nvidia
2019-11-19Initial work for "global generic value parameters" (#1127)Tim Foley
2019-09-16CPU Performance/Testing improvements (#1055)jsmall-nvidia
2019-09-13Refactor render-test to make cross platform (#1053)jsmall-nvidia
2019-08-27Two fixes to avoid random crash on destruction of GLRenderer (#1038)jsmall-nvidia