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AgeCommit message (Expand)Author
2023-06-29Fix handling result codes in D3D12 resource creation calls (#2949)skallweitNV
2023-06-27Pointer layout support (#2930)jsmall-nvidia
2023-05-23fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)kopaka1822
2023-05-19added D32_S8 format (#2885)kopaka1822
2023-05-11MVP for higher order functions (#2849)Ellie Hermaszewska
2023-05-11fixed shader resource views for multisample textures (#2880)kopaka1822
2023-05-02gfx: fix vulkan validation errors. (#2861)Yong He
2023-04-29vkd3d and dxvk integration (#2823)Ellie Hermaszewska
2023-04-29Minor tidyings around d3d usage (#2854)Ellie Hermaszewska
2023-04-26Fix most of the disabled warnings on gcc/clang (#2839)Ellie Hermaszewska
2023-04-25StringBuilder to lowerCamel (#2840)jsmall-nvidia
2023-04-25Dictionary using lowerCamel (#2835)jsmall-nvidia
2023-04-21Correct vulkan extension name for inline uniforms (#2822)Ellie Hermaszewska
2023-04-20Changes for vkd3d proton (#2813)Ellie Hermaszewska
2023-04-14Bugfix: compiler will run forever to eliminate dead code (#2809)winmad
2023-04-14Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska
2023-04-13Set sharedMem argument to 0 when launching cuda kernel. (#2799)Yong He
2023-04-04Preliminary support for realtime clock (#2772)jsmall-nvidia
2023-04-02Squash some warnings (#2765)Ellie Hermaszewska
2023-04-02Fix several silently failing tests (#2767)Ellie Hermaszewska
2023-03-30Enable CUDA render api on unix (#2757)Ellie Hermaszewska
2023-03-26Add PyTorch C++ binding generation. (#2734)Yong He
2023-02-21Take into account the optimization level requested in TargetDesc (#2649)Ellie Hermaszewska
2023-02-16Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He
2023-02-11Comment call to vkCreateInstance with a potential pitfall (#2642)Ellie Hermaszewska
2023-02-06GFX: make dispatch commands return error code. (#2625)Yong He
2023-01-25GFX report live objects (#2609)skallweitNV
2023-01-20Add vulkan extensions to support DLSS (#2603)skallweitNV
2022-12-12Refactor shader cache (#2558)skallweitNV
2022-12-02Cleanup crypto utilities (#2549)skallweitNV
2022-11-29FileStream-based implementation for updating cache index file (#2485)lucy96chen
2022-11-09Fix supported shader model check in D3D12 device (#2503)skallweitNV
2022-11-07Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV
2022-11-04Add AdapterLUID to identify GPU adapters (#2492)skallweitNV
2022-11-03Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV
2022-10-29Shader cache bugfixes and test additions (#2467)lucy96chen
2022-10-26Fix d3d debug layer error on setting clear value. (#2458)Yong He
2022-10-26Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)skallweitNV
2022-10-20Cache eviction policy test refinement (#2456)lucy96chen
2022-10-19PersistentShaderCache integration (#2453)lucy96chen
2022-10-17Shader cache index implementation (#2452)lucy96chen
2022-10-13Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He
2022-10-12Add gfx debug layer trampoline for D3D12 interfaces. (#2445)Yong He
2022-10-12Allow setting shader model upon d3d device creation. (#2442)Yong He
2022-10-12Shader caching (#2432)lucy96chen
2022-10-05Various gfx fixes. (#2434)Yong He
2022-09-29GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He
2022-09-29Add "wave-ops" feature to D3D12 device (#2423)skallweitNV
2022-09-28Fix gfx debug layer crashes. (#2416)Yong He
2022-09-26Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He