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AgeCommit message (Expand)Author
2022-01-25gfx: Allow null entries in shader table. (#2096)Yong He
2022-01-25Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen
2022-01-21GFX: seperated ShaderTable. (#2090)Yong He
2022-01-19Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen
2022-01-19More fixes to GFX d3d12. (#2084)Yong He
2022-01-19Fixes to GFX. (#2083)Yong He
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-08Fix random d3d12 crash related to readTextureResource(). (#2075)Yong He
2022-01-06Fix cuda texture creation bug (#2076)Yong He
2022-01-04gfx: Fix root shader object implementation in debug layer. (#2059)Yong He
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-16gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen
2021-12-13Fixes to `uploadTextureData`. (#2058)Yong He
2021-12-13gfx: Implement `setSamplePositions`. (#2056)Yong He
2021-12-13gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He
2021-12-13gfx: Implement remaining resource commands on D3D12. (#2054)Yong He
2021-12-09Implement instanced and indirect draw calls (#2053)lucy96chen
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-09gfx: Implement `claerResourceView`. (#2052)Yong He
2021-12-08gfx Fence implementation improvements. (#2049)Yong He
2021-12-08D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
2021-12-06Fix shader-toy example. (#2047)Yong He
2021-12-06gfx Mutable Root shader object implementation. (#2042)Yong He
2021-11-22gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He
2021-11-18gfx: add coverage for more resource commands. (#2020)Yong He
2021-11-17gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He
2021-11-16gfx: setSamplePositions and clearResourceView. (#2018)Yong He
2021-11-15Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen
2021-11-15Update gfx interface. (#2015)Yong He
2021-11-12Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen
2021-11-09Allow buffers to be shared between D3D12 and CUDA (#2005)lucy96chen
2021-11-04Add interface for new gfx features. (#2003)Yong He
2021-10-29[gfx/d3d12] Add a constant for microsoft vendor ID. (#1998)Yong He
2021-10-29Use detected shader model in gfx/d3d12. (#1996)Yong He
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-10-21Diagnostic for no type conformance + bug fix. (#1985)Yong He
2021-10-20Re-enable swiftshader. (#1984)Yong He
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He
2021-10-09Disable swiftshader temporarily (#1971)jsmall-nvidia
2021-10-04Modified barrier API to accept multiple resources per call (#1959)Kai Yao
2021-10-04Get native handles for TextureResource and BufferResource (#1960)lucy96chen
2021-10-01Add getNativeHandle() to ICommandQueue and ICommandBuffer (#1952)lucy96chen
2021-09-30VK Resource Barrier (#1955)Kai Yao
2021-09-30Fix GitHub release (#1956)Yong He
2021-09-23Add method to retrieve native handles (#1944)lucy96chen
2021-09-21Support for existing device/instance handles in Vulkan (#1942)lucy96chen
2021-09-15Allow D3D12Device to use an existing device handle (#1940)lucy96chen