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Making it easier to work with shaders
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Author
2023-12-06
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-05
squash warnings (#3378)
Ellie Hermaszewska
2023-11-17
warnings (#3335)
Ellie Hermaszewska
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-10-25
Fix warnings for gcc 12.3 (#3286)
Ellie Hermaszewska
2023-10-25
Use GLSL Scalar layout for vulkan device. (#3285)
Yong He
2023-10-19
Add a tool to dump/replay compute pipeline creation from gfx. (#3275)
Yong He
2023-10-17
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-09
Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-05
Check for extension support before enabling a feature (#3262)
Ellie Hermaszewska
2023-10-02
More direct-SPIRV fixes. (#3257)
Yong He
2023-10-02
Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)
Yong He
2023-09-18
Use direct spirv in hello-world example. (#3207)
Yong He
2023-09-13
Fix build with --enable-xlib=false (#3203)
Ellie Hermaszewska
2023-09-13
Add gfx d3d12 TextureCube UAV case (#3205)
SirKero
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-09-05
Fix HLSL SER Intrinsics. (#3183)
Yong He
2023-09-06
Add support for getting external semaphore handles (#3181)
skallweitNV
2023-08-31
Remove redundant define form synchapi emulation (#3169)
Ellie Hermaszewska
2023-08-18
Bail out of infinite timeouts in our posix synchapi emulation (#3129)
Ellie Hermaszewska
2023-08-16
Use ankerl/unordered_dense as a hashmap implementation (#3036)
Ellie Hermaszewska
2023-08-15
SPIR-V WIP (#3064)
Ellie Hermaszewska
2023-08-04
Added D3D12 RenderTargetView TextureCube case (#3048)
SirKero
2023-07-18
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-06-29
Fix handling result codes in D3D12 resource creation calls (#2949)
skallweitNV
2023-06-27
Pointer layout support (#2930)
jsmall-nvidia
2023-05-23
fixed incorrect handling of D3D12_RENDER_TARGET_VIEW_DESC.ViewDimensi… (#2897)
kopaka1822
2023-05-19
added D32_S8 format (#2885)
kopaka1822
2023-05-11
MVP for higher order functions (#2849)
Ellie Hermaszewska
2023-05-11
fixed shader resource views for multisample textures (#2880)
kopaka1822
2023-05-02
gfx: fix vulkan validation errors. (#2861)
Yong He
2023-04-29
vkd3d and dxvk integration (#2823)
Ellie Hermaszewska
2023-04-29
Minor tidyings around d3d usage (#2854)
Ellie Hermaszewska
2023-04-26
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-25
StringBuilder to lowerCamel (#2840)
jsmall-nvidia
2023-04-25
Dictionary using lowerCamel (#2835)
jsmall-nvidia
2023-04-21
Correct vulkan extension name for inline uniforms (#2822)
Ellie Hermaszewska
2023-04-20
Changes for vkd3d proton (#2813)
Ellie Hermaszewska
2023-04-14
Bugfix: compiler will run forever to eliminate dead code (#2809)
winmad
2023-04-14
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-13
Set sharedMem argument to 0 when launching cuda kernel. (#2799)
Yong He
2023-04-04
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-04-02
Squash some warnings (#2765)
Ellie Hermaszewska
2023-04-02
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-03-30
Enable CUDA render api on unix (#2757)
Ellie Hermaszewska
2023-03-26
Add PyTorch C++ binding generation. (#2734)
Yong He
2023-02-21
Take into account the optimization level requested in TargetDesc (#2649)
Ellie Hermaszewska
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-11
Comment call to vkCreateInstance with a potential pitfall (#2642)
Ellie Hermaszewska
2023-02-06
GFX: make dispatch commands return error code. (#2625)
Yong He
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