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Making it easier to work with shaders
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Author
2023-02-11
Comment call to vkCreateInstance with a potential pitfall (#2642)
Ellie Hermaszewska
2023-02-06
GFX: make dispatch commands return error code. (#2625)
Yong He
2023-01-20
Add vulkan extensions to support DLSS (#2603)
skallweitNV
2022-11-07
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-03
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-10-13
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-12
Shader caching (#2432)
lucy96chen
2022-10-05
Various gfx fixes. (#2434)
Yong He
2022-09-26
Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)
Yong He
2022-09-22
GFX: improve d3d12 performance. (#2408)
Yong He
2022-08-25
Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)
lucy96chen
2022-08-20
Call `gfx` in slang program. (#2370)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-10
Artifact and ICastable (#2351)
jsmall-nvidia
2022-07-12
Fixed incorrectly scoped variable causing crashes on certain linux toolchains...
Sai Praveen Bangaru
2022-06-21
Added a second set of shaders to the ray tracing test and added another test ...
lucy96chen
2022-06-01
Vulkan validation error fixes (#2254)
lucy96chen
2022-05-26
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-05
Various vulkan/glsl fixes. (#2222)
Yong He
2022-05-04
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-14
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-07
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-03-21
Add additional texture to texture copying tests (#2165)
lucy96chen
2022-03-09
gfx: restructure render-vk.cpp (#2157)
Yong He
2022-03-09
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-08
GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)
Yong He
2022-03-08
Expose API-specific row alignment values (#2151)
lucy96chen
2022-02-28
Use GLSL scalar layout for constant buffers. (#2147)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-25
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-23
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-20
gfx: defer downstream shader compilation until draw/dispatch. (#2139)
Yong He
2022-02-19
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-18
Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)
lucy96chen
2022-02-18
Fully implement the ray tracing pipeline for Vulkan (#2136)
lucy96chen
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-15
Fix linux gfx issue (#2131)
jsmall-nvidia
2022-02-11
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-10
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-02-09
Added a simple test for getFormatSupportedResourceStates() (#2118)
lucy96chen
2022-02-03
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-02-03
Added Vulkan implementation for createRayTracingPipelineState() (#2109)
lucy96chen
2022-02-03
Added Vulkan implementation of getFormatSupportedResourceStates() (#2108)
lucy96chen
2022-01-27
Set numerous fields in VKDevice::createGraphicsPipelineState using the inform...
lucy96chen
2022-01-25
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-21
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-19
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
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