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path: root/tools/gfx/vulkan/vk-util.cpp
Commit message (Expand)AuthorAge
* Check the available VK extensions before using CoopVec APIs in GFX (#6849)Jay Kwak2025-04-18
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* added D32_S8 format (#2885)kopaka18222023-05-19
* GFX: improve d3d12 performance. (#2408)Yong He2022-09-22
* Various vulkan/glsl fixes. (#2222)Yong He2022-05-05
* GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He2022-03-08
* Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen2022-02-18
* gfx: Various Vulkan fixes. (#2129)Yong He2022-02-11
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Remove `PipelineType` from gfx header. (#2051)Yong He2021-12-09
* Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen2021-11-15
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* Allow render-test to run inline ray tracing tests. (#1903)Yong He2021-07-08
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* Half texture support (#1836)jsmall-nvidia2021-05-06
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13