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path: root/tools/gfx/debug-layer/debug-shader-object.cpp
Commit message (Collapse)AuthorAge
* formatEllie Hermaszewska2024-10-29
| | | | | | | * format * Minor test fixes * enable checking cpp format in ci
* Dictionary using lowerCamel (#2835)jsmall-nvidia2023-04-25
| | | | | | | | | | | | | | | | | | | | | | | | | * #include an absolute path didn't work - because paths were taken to always be relative. * WIP lowerCamel Dictionary. * WIP more lowerCamel fixes for Dictionary. * Add/Remove/Clear * GetValue/Contains * Fix tabs in dictionary. Count -> getCount * Fix fields with caps. * Key -> key Value -> value Use m_ for members where appropriate. Use lowerCamel in linked list. * Some small fixes/improvements to Dictionary. * Kick CI.
* Various gfx fixes. (#2434)Yong He2022-10-05
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* Fix gfx debug layer crashes. (#2416)Yong He2022-09-28
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Split debug-layer into smaller files (#2344)lucy96chen2022-08-04
* checkpoint commit * debug-layer split, does not compile * Almost compiles, rebasing before making any further changes * everything compiles and passes tests locally * Added tools/gfx/debug-layer to premake and ran premake Co-authored-by: Yong He <yonghe@outlook.com>