diff options
| author | jsmall-nvidia <jsmall@nvidia.com> | 2023-04-25 10:43:29 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-04-25 10:43:29 -0400 |
| commit | 7b7c095b37e85ca3a8f55eff1c3d9643d467b8e0 (patch) | |
| tree | 9c71955dbc956b0058b19818ca127c8132cda512 /tools/gfx/debug-layer/debug-shader-object.cpp | |
| parent | 284cee1f246c072f190c87c8fb60c1d2181e458f (diff) | |
Dictionary using lowerCamel (#2835)
* #include an absolute path didn't work - because paths were taken to always be relative.
* WIP lowerCamel Dictionary.
* WIP more lowerCamel fixes for Dictionary.
* Add/Remove/Clear
* GetValue/Contains
* Fix tabs in dictionary.
Count -> getCount
* Fix fields with caps.
* Key -> key
Value -> value
Use m_ for members where appropriate.
Use lowerCamel in linked list.
* Some small fixes/improvements to Dictionary.
* Kick CI.
Diffstat (limited to 'tools/gfx/debug-layer/debug-shader-object.cpp')
| -rw-r--r-- | tools/gfx/debug-layer/debug-shader-object.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/tools/gfx/debug-layer/debug-shader-object.cpp b/tools/gfx/debug-layer/debug-shader-object.cpp index d078ba583..eb67c46ab 100644 --- a/tools/gfx/debug-layer/debug-shader-object.cpp +++ b/tools/gfx/debug-layer/debug-shader-object.cpp @@ -26,7 +26,7 @@ void DebugShaderObject::checkCompleteness() { if (layout->getBindingRangeBindingCount(i) != 0) { - if (!m_initializedBindingRanges.Contains(i)) + if (!m_initializedBindingRanges.contains(i)) { auto var = layout->getBindingRangeLeafVariable(i); GFX_DIAGNOSE_ERROR_FORMAT( @@ -86,7 +86,7 @@ Result DebugShaderObject::getObject(ShaderOffset const& offset, IShaderObject** auto resultCode = baseObject->getObject(offset, innerObject.writeRef()); SLANG_RETURN_ON_FAIL(resultCode); RefPtr<DebugShaderObject> debugShaderObject; - if (m_objects.TryGetValue(ShaderOffsetKey{offset}, debugShaderObject)) + if (m_objects.tryGetValue(ShaderOffsetKey{offset}, debugShaderObject)) { if (debugShaderObject->baseObject == innerObject) { @@ -107,7 +107,7 @@ Result DebugShaderObject::setObject(ShaderOffset const& offset, IShaderObject* o SLANG_GFX_API_FUNC; auto objectImpl = getDebugObj(object); m_objects[ShaderOffsetKey{offset}] = objectImpl; - m_initializedBindingRanges.Add(offset.bindingRangeIndex); + m_initializedBindingRanges.add(offset.bindingRangeIndex); objectImpl->checkCompleteness(); return baseObject->setObject(offset, getInnerObj(object)); } @@ -117,7 +117,7 @@ Result DebugShaderObject::setResource(ShaderOffset const& offset, IResourceView* SLANG_GFX_API_FUNC; auto viewImpl = getDebugObj(resourceView); m_resources[ShaderOffsetKey{offset}] = viewImpl; - m_initializedBindingRanges.Add(offset.bindingRangeIndex); + m_initializedBindingRanges.add(offset.bindingRangeIndex); return baseObject->setResource(offset, getInnerObj(resourceView)); } @@ -126,7 +126,7 @@ Result DebugShaderObject::setSampler(ShaderOffset const& offset, ISamplerState* SLANG_GFX_API_FUNC; auto samplerImpl = getDebugObj(sampler); m_samplers[ShaderOffsetKey{offset}] = samplerImpl; - m_initializedBindingRanges.Add(offset.bindingRangeIndex); + m_initializedBindingRanges.add(offset.bindingRangeIndex); return baseObject->setSampler(offset, getInnerObj(sampler)); } @@ -140,7 +140,7 @@ Result DebugShaderObject::setCombinedTextureSampler( m_samplers[ShaderOffsetKey{offset}] = samplerImpl; auto viewImpl = getDebugObj(textureView); m_resources[ShaderOffsetKey{offset}] = viewImpl; - m_initializedBindingRanges.Add(offset.bindingRangeIndex); + m_initializedBindingRanges.add(offset.bindingRangeIndex); return baseObject->setCombinedTextureSampler( offset, getInnerObj(viewImpl), getInnerObj(sampler)); } @@ -198,9 +198,9 @@ Result DebugRootShaderObject::setSpecializationArgs( void DebugRootShaderObject::reset() { m_entryPoints.clear(); - m_objects.Clear(); - m_resources.Clear(); - m_samplers.Clear(); + m_objects.clear(); + m_resources.clear(); + m_samplers.clear(); baseObject.detach(); } |
